MAP01 (Xmas Doom)

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Xmas Doom maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01 is the first map of Xmas Doom. It was designed by Simply Silly Software and uses the music track " ".

Walkthrough

Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, go through the door, up the lift, through another door, then take the first door on your right to reach a room with two demons and a light amplification visor. On the back wall is a secret door leading to a passage. (sector 111)
  2. #1 leads to a shorter passage containing a zombieman. The south end of this passage leads back to normal territory (the secret can also be accessed from here), and the west end leads to a ledge overlooking the main northern area (the secret can also be accessed from this side). (sector 89)
  3. There is an empty passage linking the ledges north-west and north-east of the main northern area (both of which can be accessed by lifts). This passage can be accessed from either side. (sector 115)
  4. The ledge with the mancubus has a secret door on its west side leading to a passage down to near the bottom of the stairs leading to the exit. This passage, which can be accessed from either side, counts as two secrets. (sector 104)
  5. See #4. (sector 105)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)
  5. facing north. (thing 8)

Statistics

Map data

Things 92
Vertices 447*
Linedefs 510
Sidedefs 714
Sectors 119
* The vertex count without the effect of node building is 399.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links