Difference between revisions of "MAP02: 1024x32x10x10x3x2x1Monster (Doomworld Mega Project 2013)"

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'''MAP02: 1024x32x10x10x3x2x1Monster''' is the second map in the ''DMP2013B.wad'' mapset of the [[Doomworld Mega Project 2013]]. It was designed by [[Zoltán Schmidt (Katamori)]].
 
'''MAP02: 1024x32x10x10x3x2x1Monster''' is the second map in the ''DMP2013B.wad'' mapset of the [[Doomworld Mega Project 2013]]. It was designed by [[Zoltán Schmidt (Katamori)]].
  
The map makes use of several self-imposed limitations, inspired by older mapping projects: [[Congestion 1024|maximum map size 1024x1024 map units]], all [[vertex|vertices]] aligned to a 32 unit grid, only 5 [[wall texture]]s and [[flat]]s each, only [[10 sectors]], only two types of items ([[medikit]]s and [[box of bullets|boxes of bullets]]), only [[1 Monster|one type of monster]] (the [[heavy weapon dude]]), and all of it [[Speedmapping|made in under two hours]]. According to the author, ''"I used every map restrictions I've seen during my Doom experiences, except 1tag (but it's kinda close) and 100lines."''
+
The map makes use of several self-imposed limitations, inspired by older mapping projects: [[Congestion 1024|maximum playable area 1024x1024 map units]], all [[vertex|vertices]] aligned to a 32 unit grid, only 5 [[wall texture]]s and [[flat]]s each, only [[10 sectors]], only two types of items ([[medikit]]s and [[box of bullets|boxes of bullets]]), only [[1 Monster|one type of monster]] (the [[heavy weapon dude]]), and all of it [[Speedmapping|made in under two hours]]. According to the author, ''"I used every map restrictions I've seen during my Doom experiences, except 1tag (but it's kinda close) and 100lines."''
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 28: Line 28:
  
 
== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 
===Routes and tricks===
 
===Routes and tricks===
 
Since all of the doors are the same sector, they all open at the same time; this can be used to the player's advantage. In particular the blue key can be skipped if the player runs through the blue key door before it closes.  
 
Since all of the doors are the same sector, they all open at the same time; this can be used to the player's advantage. In particular the blue key can be skipped if the player runs through the blue key door before it closes.  
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
Line 41: Line 42:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||00:58||[[Philnemba]]||2014-08-26||[http://doomedsda.us/lmps/2376/1/mp13b02-058.zip mp13b02-058.zip]||
+
|[[UV max]]||0:58.80||[[Philnemba]]||2014-08-26||{{dsda2ftp|dmp2013b/10077/mp13b02-058.zip|mp13b02-058.zip}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 54: Line 53:
 
|}
 
|}
  
''This information was last verified in its entirety on December 18, 2014.''
+
''The data was last verified in its entirety on January 24, 2022.''
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
Line 79: Line 69:
  
 
{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
+
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
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|-
 
|-
 
![[Key|Keys]]!!1-2!!3!!4-5
 
![[Key|Keys]]!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Heavy weapon dude||colspan="3"|29
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|2
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|5
 
|-
 
!Keys!!1-2!!3!!4-5
 
 
|-
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
Line 135: Line 105:
  
 
== External links ==
 
== External links ==
* {{dsda|id=2376|title=Doomworld Mega Project 2013 demos}}
+
* {{dsda2|wad=dmp2013b|title=Doomworld Mega Project 2013 demos}}
  
 
[[Category:Zoltán Schmidt levels]]
 
[[Category:Zoltán Schmidt levels]]

Latest revision as of 05:22, 24 January 2022

DMP 2013 maps
DMP2013B 01-13
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: 1024x32x10x10x3x2x1Monster is the second map in the DMP2013B.wad mapset of the Doomworld Mega Project 2013. It was designed by Zoltán Schmidt (Katamori).

The map makes use of several self-imposed limitations, inspired by older mapping projects: maximum playable area 1024x1024 map units, all vertices aligned to a 32 unit grid, only 5 wall textures and flats each, only 10 sectors, only two types of items (medikits and boxes of bullets), only one type of monster (the heavy weapon dude), and all of it made in under two hours. According to the author, "I used every map restrictions I've seen during my Doom experiences, except 1tag (but it's kinda close) and 100lines."

Walkthrough[edit]

Map of 1024x32x10x10x3x2x1Monster
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you and go to the end of the hallway. Open the white wall in there and enter the north-eastern opening. Go down the hallway, and when you come to the end, activate the lift to the north. Go up, get the blue key and get back down, then use the blue key to open the wide door next to the lift. Head into the T-shaped room and go through the door to the south-west (if the door is closed, open it by opening the white wall at the room's entrance.) Activate the wall with the EXIT sign.

Other points of interest[edit]

Secrets[edit]

There are no secrets in this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Since all of the doors are the same sector, they all open at the same time; this can be used to the player's advantage. In particular the blue key can be skipped if the player runs through the blue key door before it closes.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:58.80 Philnemba 2014-08-26 mp13b02-058.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Statistics[edit]

Map data[edit]

Things 38
Vertices 507*
Linedefs 497
Sidedefs 742
Sectors 10
* The vertex count without the effect of node building is 437.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The "3" in the map's name does not correspond to any of the limitations; it might have been supposed to be a "2".

See also[edit]

Sources[edit]

External links[edit]