Difference between revisions of "MAP02: 1024x32x10x10x3x2x1Monster (Doomworld Mega Project 2013)"

From DoomWiki.org

[checked revision][checked revision]
(+music (tweak to standard))
(-music, overview page error)
Line 1: Line 1:
 
{{DMP2013B 01-13}}
 
{{DMP2013B 01-13}}
 
{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
'''MAP02: 1024x32x10x10x3x2x1Monster''' is the second map in the ''DMP2013B.wad'' mapset of the [[Doomworld Mega Project 2013]]. It was designed by [[Zoltán Schmidt (Katamori)]] and uses the [[Adding custom music|music]] track "[[Doom II music|The Healer Stalks]]," originally composed by [[Robert Prince]] for [[Doom II]].
+
'''MAP02: 1024x32x10x10x3x2x1Monster''' is the second map in the ''DMP2013B.wad'' mapset of the [[Doomworld Mega Project 2013]]. It was designed by [[Zoltán Schmidt (Katamori)]].
  
 
The map makes use of several self-imposed limitations, inspired by older mapping projects: [[Congestion 1024|maximum map size 1024x1024 map units]], all [[vertex|vertices]] aligned to a 32 unit grid, only 5 [[wall texture]]s and [[flat]]s each, only [[10 sectors]], only two types of items ([[medikit]]s and [[box of bullets|boxes of bullets]]), only [[1 Monster|one type of monster]] (the [[heavy weapon dude]]), and all of it [[Speedmapping|made in under two hours]]. According to the author, ''"I used every map restrictions I've seen during my Doom experiences, except 1tag (but it's kinda close) and 100lines."''
 
The map makes use of several self-imposed limitations, inspired by older mapping projects: [[Congestion 1024|maximum map size 1024x1024 map units]], all [[vertex|vertices]] aligned to a 32 unit grid, only 5 [[wall texture]]s and [[flat]]s each, only [[10 sectors]], only two types of items ([[medikit]]s and [[box of bullets|boxes of bullets]]), only [[1 Monster|one type of monster]] (the [[heavy weapon dude]]), and all of it [[Speedmapping|made in under two hours]]. According to the author, ''"I used every map restrictions I've seen during my Doom experiences, except 1tag (but it's kinda close) and 100lines."''

Revision as of 10:18, 18 June 2018

DMP 2013 maps
DMP2013B 01-13
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: 1024x32x10x10x3x2x1Monster is the second map in the DMP2013B.wad mapset of the Doomworld Mega Project 2013. It was designed by Zoltán Schmidt (Katamori).

The map makes use of several self-imposed limitations, inspired by older mapping projects: maximum map size 1024x1024 map units, all vertices aligned to a 32 unit grid, only 5 wall textures and flats each, only 10 sectors, only two types of items (medikits and boxes of bullets), only one type of monster (the heavy weapon dude), and all of it made in under two hours. According to the author, "I used every map restrictions I've seen during my Doom experiences, except 1tag (but it's kinda close) and 100lines."

Walkthrough

Map of 1024x32x10x10x3x2x1Monster
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door in front of you and go to the end of the hallway. Open the white wall in there and enter the north-eastern opening. Go down the hallway, and when you come to the end, activate the lift to the north. Go up, get the blue key and get back down, then use the blue key to open the wide door next to the lift. Head into the T-shaped room and go through the door to the south-west (if the door is closed, open it by opening the white wall at the room's entrance.) Activate the wall with the EXIT sign.

Other points of interest

Secrets

There are no secrets in this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Since all of the doors are the same sector, they all open at the same time; this can be used to the player's advantage. In particular the blue key can be skipped if the player runs through the blue key door before it closes.

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 00:58 Philnemba 2014-08-26 mp13b02-058.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on December 18, 2014.

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 38
Vertices 507*
Linedefs 497
Sidedefs 742
Sectors 10
* The vertex count without the effect of node building is 437.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • The "3" in the map's name does not correspond to any of the limitations; it might have been supposed to be a "2".

See also

Sources

External links