MAP02: A Dead Man's Party (Ghoul School 3D)

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Revision as of 12:40, 11 August 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Verify no DSDA map records; rm empty Misc section)


Ghoul School 3D maps
Day of the Dracula
For the Love of the Craft

06 07 08 09

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: A Dead Man's Party, aka the Underworld map, is the secondary hub map of Ghoul School 3D. It depicts the vast catacombs beneath the high school, complete with a small town of friendly ghouls. It was designed by Mike MacDee (Impie) and uses the music track "".

As with MAP01: Tardy, but Not Dead, ghosts will spawn in the Underworld every now and then to revive slain monsters; here, however, there is no way to shut it off.

Walkthrough

Map of A Dead Man's Party
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

One house in Ghoul Town is accessible from the beginning: it belongs to Aldo, a friendly ghoul who furthers the plot and explains what happened to Dr. Femur and Samantha.

Spike's main objective in the Underworld is to reactivate Barlow's elevator just outside the entrance to the Haunt (directly across the lake from the school portal). The elevator is activated by a switch on a ledge in the same cave as the Haunt entrance, which can be reached with a flight of steps and a good jump; however you can't jump to it initially, because of a large rock barrier hanging from the ceiling.

Explore the Underworld and look for two other switches: one behind the waterfall in the far southwest corner of the map, and another on a ledge accessed from Ghoul Town's lower level. These switches raise stairs to the upper level of Ghoul Town, also found in the southwest: jump to the Spanish-style ghoul house with the arch and go inside to find the switch that raises the rock barrier. Now you can jump across to the elevator switch and enter MAP03: A Barlow in the Belfry.

Once you activate the elevator, the Underworld simply acts as a bridge between the Haunt and the School.

Other points of interest

Secrets

  1. (sector 161)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S
Tyson
Pacifist

The (absence of) data was last verified in its entirety on August 11, 2022.

Statistics

Map data

Things 381
Vertices 1349*
Linedefs 1395
Sidedefs 2101
Sectors 233
* The vertex count without the effect of node building is 1164.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links