MAP02: Administration Center (NOVA: The Birth)
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NOVA: The Birth maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: Administration Center is the second map of NOVA: The Birth. It was designed by Micah Petersen (Jaws in Space) and uses the music track "Brazo," by Paul D, a composition based on "Brace Yourself," by Jochen Miller.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the red key room, climb the crates in the northeast corner and make jumps to the crates westward, eventually winding up on the crate with the berserk pack. (sector 21)
- Open the red door and look south, opening the wall here to reach the courtyard. There is a soul sphere to grab here. (sector 60)
- From Secret #1, look south, and jump to the tiny crate and then across to the southwest corner. Lean on the south side and press on the brown crate to open it, revealing a switch. After flipping it, return to the starting room and the large outdoor area to the south will be available. (sector 195)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 15)
- facing west. (thing 16)
- facing south. (thing 17)
- facing east. (thing 18)
Statistics
Map data
Things | 221 |
Vertices | 1015* |
Linedefs | 1050 |
Sidedefs | 1699 |
Sectors | 240 |
Things
This level contains the following numbers of things per skill level:
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