Difference between revisions of "MAP02: Boothill Small Town (Boothill)"

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{{Boothill}}
 +
{{map|slot=MAP02}}
 +
{{level stub}}
 
'''MAP02: Boothill Small Town''' is the second map of [[Boothill]]. It was designed by Tim Ash, Jason Kirby and Dave King.
 
'''MAP02: Boothill Small Town''' is the second map of [[Boothill]]. It was designed by Tim Ash, Jason Kirby and Dave King.
  
== Walkthrough ==
+
== Analysis ==
[[File:Boothill MAP02 Map.png|thumb|300x300px|Map of Boothill Small Town]]
+
{{maptabs|Boothill MAP02 Map spawns.png|Boothill MAP02 Map.png|Map of Boothill Small Town|300x300px|Spawn points}}
{{Map spots}}
 
  
===Essentials===
+
===Map layout===
  
===Other points of interest===
+
===Player spawns===
 
+
This level contains eight spawn points:
===Secrets===
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# facing south-west. ('''thing 4''')
There are no official secrets on this map.
+
# facing east. ('''thing 5''')
 
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# facing west. ('''thing 6''')
===Bugs===
+
# facing south. ('''thing 7''')
 
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# facing north. ('''thing 8''')
===Demo files===
+
# facing south-east. ('''thing 9''')
*
+
# facing east. ('''thing 10''')
 +
# facing south. ('''thing 11''')
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
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<gallery mode=nolines widths=160px>
|  
+
Boothill MAP02 Boothill Small Town.png|Downtown
 +
Boothill MAP02 Boothill Small Town 1.png|The cantina
 +
Boothill MAP02 Boothill Small Town 2.png|Window view
 +
Boothill MAP02 Boothill Small Town 3.png|Sheriff's office
 
</gallery>
 
</gallery>
 
== Speedrunning ==
 
 
===Routes and tricks===
 
 
===Current records===
 
The [[Compet-n]] records for the map are:
 
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV max]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
 
|}
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
Line 69: Line 39:
  
 
===Things===
 
===Things===
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]] in all game modes:
  
{{col-begin}}
 
{{col-break|width=33%}}
 
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
!colspan="4"|Single-player
 
|-
 
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
Line 109: Line 75:
 
|-
 
|-
 
|style="text-align: left;"|[[Health bonus]]||0||7||7
 
|style="text-align: left;"|[[Health bonus]]||0||7||7
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|3
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|3
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Box of bullets||0||4||4
 
|-
 
|style="text-align: left;"|4 shotgun shells||0||2||2
 
|-
 
|style="text-align: left;"|Box of shotgun shells||0||2||2
 
|-
 
|style="text-align: left;"|Box of rockets||0||1||1
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||0||2||2
 
|-
 
|style="text-align: left;"|Medikit||0||3||3
 
|-
 
|style="text-align: left;"|Armor||0||1||1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||0||29||29
 
|-
 
|style="text-align: left;"|Health bonus||0||7||7
 
 
|-
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
 
|-
 
|-
 
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|}
 
|}
{{col-end}}
 
  
 
== Technical information ==
 
== Technical information ==
Line 163: Line 88:
  
 
== See also ==
 
== See also ==
*  
+
*
  
 
== Sources ==
 
== Sources ==
*  
+
*
  
 
== External links ==
 
== External links ==
*  
+
*
 
 
  
[[Category:Levels by name|Boothill Small Town (Boothill)]] [[Category:Tim Ash levels]] [[Category:Jason Kirby levels]] [[Category:Dave King levels]]
+
[[Category:Tim Ash levels]]
 +
[[Category:Jason Kirby levels]]
 +
[[Category:Dave King levels]]

Latest revision as of 12:58, 26 June 2022

Boothill maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Boothill Small Town is the second map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.

Analysis[edit]

Spawn pointsUnmarked
Map of Boothill Small Town

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing south. (thing 7)
  5. facing north. (thing 8)
  6. facing south-east. (thing 9)
  7. facing east. (thing 10)
  8. facing south. (thing 11)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 86
Vertices 708*
Linedefs 690
Sidedefs 990
Sectors 140
* The vertex count without the effect of node building is 544.

Things[edit]

This level contains the following numbers of things per skill level in all game modes:

Weapons 1-2 3 4-5
Shotgun 3
Super shotgun 1
Chaingun 3
Rocket launcher 1
Ammunition 1-2 3 4-5
Box of bullets 0 4 4
4 shotgun shells 0 2 2
Box of shotgun shells 0 2 2
Box of rockets 0 1 1
Health & Armor 1-2 3 4-5
Stimpack 0 2 2
Medikit 0 3 3
Armor 0 1 1
Items 1-2 3 4-5
Armor bonus 0 29 29
Health bonus 0 7 7
Miscellaneous 1-2 3 4-5
Deathmatch start 8

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]