Difference between revisions of "MAP02: Boothill Small Town (Boothill)"
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+ | {{Boothill}} | ||
+ | {{map|slot=MAP02}} | ||
+ | {{level stub}} | ||
'''MAP02: Boothill Small Town''' is the second map of [[Boothill]]. It was designed by Tim Ash, Jason Kirby and Dave King. | '''MAP02: Boothill Small Town''' is the second map of [[Boothill]]. It was designed by Tim Ash, Jason Kirby and Dave King. | ||
− | == | + | == Analysis == |
− | + | {{maptabs|Boothill MAP02 Map spawns.png|Boothill MAP02 Map.png|Map of Boothill Small Town|300x300px|Spawn points}} | |
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− | === | + | ===Map layout=== |
− | === | + | ===Player spawns=== |
− | + | This level contains eight spawn points: | |
− | + | # facing south-west. ('''thing 4''') | |
− | + | # facing east. ('''thing 5''') | |
− | + | # facing west. ('''thing 6''') | |
− | + | # facing south. ('''thing 7''') | |
− | + | # facing north. ('''thing 8''') | |
− | + | # facing south-east. ('''thing 9''') | |
− | + | # facing east. ('''thing 10''') | |
+ | # facing south. ('''thing 11''') | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | <gallery> | + | <gallery mode=nolines widths=160px> |
− | + | Boothill MAP02 Boothill Small Town.png|Downtown | |
+ | Boothill MAP02 Boothill Small Town 1.png|The cantina | ||
+ | Boothill MAP02 Boothill Small Town 2.png|Window view | ||
+ | Boothill MAP02 Boothill Small Town 3.png|Sheriff's office | ||
</gallery> | </gallery> | ||
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== Statistics == | == Statistics == | ||
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===Things=== | ===Things=== | ||
− | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]] in all game modes: |
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{| {{prettytable|style=text-align: center;}} | {| {{prettytable|style=text-align: center;}} | ||
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![[Weapon|Weapons]]!!1-2!!3!!4-5 | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
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|style="text-align: left;"|[[Health bonus]]||0||7||7 | |style="text-align: left;"|[[Health bonus]]||0||7||7 | ||
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!Miscellaneous!!1-2!!3!!4-5 | !Miscellaneous!!1-2!!3!!4-5 | ||
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|- | |- | ||
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8 | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8 | ||
|} | |} | ||
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== Technical information == | == Technical information == | ||
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== See also == | == See also == | ||
− | * | + | * |
== Sources == | == Sources == | ||
− | * | + | * |
== External links == | == External links == | ||
− | * | + | * |
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− | + | [[Category:Tim Ash levels]] | |
+ | [[Category:Jason Kirby levels]] | ||
+ | [[Category:Dave King levels]] |
Latest revision as of 12:58, 26 June 2022
Boothill maps |
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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: Boothill Small Town is the second map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 4)
- facing east. (thing 5)
- facing west. (thing 6)
- facing south. (thing 7)
- facing north. (thing 8)
- facing south-east. (thing 9)
- facing east. (thing 10)
- facing south. (thing 11)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 86 |
Vertices | 708* |
Linedefs | 690 |
Sidedefs | 990 |
Sectors | 140 |
Things[edit]
This level contains the following numbers of things per skill level in all game modes:
Weapons | 1-2 | 3 | 4-5 |
---|---|---|---|
Shotgun | 3 | ||
Super shotgun | 1 | ||
Chaingun | 3 | ||
Rocket launcher | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 0 | 4 | 4 |
4 shotgun shells | 0 | 2 | 2 |
Box of shotgun shells | 0 | 2 | 2 |
Box of rockets | 0 | 1 | 1 |
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 0 | 2 | 2 |
Medikit | 0 | 3 | 3 |
Armor | 0 | 1 | 1 |
Items | 1-2 | 3 | 4-5 |
Armor bonus | 0 | 29 | 29 |
Health bonus | 0 | 7 | 7 |
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 8 |