MAP02: Bruce R. & Son Construction Co. (Heartland)
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Revision as of 07:04, 24 October 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
Heartland maps |
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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: Bruce R. & Son Construction Co. is the second map of Heartland. It was designed by Paul DeBruyne (skillsaw) and uses the music track "The Jazz Machine" by Stuart Rynn (stewboy). The par time defined in MAPINFO is 7:30.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- After you collect the red key you gain access to the upper sections of the construction site. Ride up the elevator behind the red key doors. Once on top, jump off the ledge facing south towards the perimeter wall. Your aim is to land on the three red steel beams below the wall. From here you can run across to a Megapack. (sector 931)
- From the same ledge you jump off to reach secret #1, instead run onto the free-standing steel beams towards the east. Turn around and you will see a switch inside the steel beam. Flipping it will open up a secret wall across to your right, revealing two zombies and a Megapack. (sector 1446)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 04:29 | fuGue_tv | 2022-07-05 | heartland2m429.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on October 24, 2022.
Statistics
Map data
Things | 376 |
Vertices | 6719 |
Linedefs | 8375 |
Sidedefs | 14346 |
Sectors | 1633 |
Things
This level contains the following numbers of things per skill level:
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