Difference between revisions of "MAP02: D RUNNIN Man (32in24-15)"

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== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of D_RUNNIN Man]]
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[[File:32in24-15 MAP02 map.png|thumb|300x300px|Map of D_RUNNIN Man]]
  
 
===Map layout===
 
===Map layout===

Revision as of 10:06, 4 September 2018

32in24-15 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33
Uncut Edition:
34 35 36 37 38 39 40 41 42 43 44
45 46 47 48 49 50 51 52 53 54

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: D_RUNNIN Man is the second map of 32in24-15, a deathmatch megawad. It was designed by Michael Fraize (Marcaek) and uses the music track " ".

Analysis

Map of D_RUNNIN Man

Map layout

Player spawns

This level contains eleven spawn points:

  1. facing south-west. (thing 2)
  2. facing north-west. (thing 3)
  3. facing west. (thing 4)
  4. facing north. (thing 5)
  5. facing south-east. (thing 6)
  6. facing south-east. (thing 7)
  7. facing west. (thing 8)
  8. facing north-east. (thing 10)
  9. facing south-east. (thing 11)
  10. facing west. (thing 25)
  11. facing north-west. (thing 58)

Areas / screenshots

Statistics

Map data

Things 76
Vertices 911*
Linedefs 834
Sidedefs 1316
Sectors 140
* The vertex count without the effect of node building is 665.

Things

This level contains the following numbers of things per skill level:

Multiplayer
Monsters 1-2 3 4-5
Zombieman 3
Shotgun guy 5
Heavy weapon dude 3
Imp 4
Baron of Hell 2
Weapons 1-2 3 4-5
Shotgun 3
Super shotgun 6
Chaingun 1
Rocket launcher 2
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 4
4 shotgun shells 8
Box of shotgun shells 2
Rocket 2
Box of rockets 2
Energy cell 1
Health & Armor 1-2 3 4-5
Stimpack 4
Medikit 7
Armor 1
Items 1-2 3 4-5
Supercharge 1
Miscellaneous 1-2 3 4-5
Deathmatch start 11

See also

External links