MAP02: Financial (DBP37: AUGER;ZENITH)

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Revision as of 05:48, 12 April 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


DBP37: AUGER;ZENITH maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Financial is the second map of DBP37: AUGER;ZENITH. It was designed by Jon Vail (40oz) and uses the music track "Resonance" by HOME, sequenced into a MIDI by Astolfo Alter. The par time defined in MAPINFO is 1:40.

Walkthrough

Map of Financial
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Enter the passageway on your left, climb the stairs, and use the barrier to leave the station. Head directly north and ascend the stairs guarded by the three zombiemen. Go through the door and climb another flight of stairs to reach a hand-scanner. Be careful because, once you use it, a cacodemon and a demon will be released.

Return downstairs and go west towards the tunnel. A switch has now been revealed which will raise the gate blocking the way forward. Head down the tunnel and you’ll reach a large open room. The button in the southwestern corner lowers the large elevator. Ride it upwards, but be careful of the heavy weapon dudes who will appear to the west and east as you ascend.

At the top, go up the stairs and enter through the door into the office. Go straight ahead to reach the manager’s corner office. A button behind the desk opens the locked door right outside of the manager’s room. Go through it and you’ll find yourself inside a lobby of sorts.

Pressing the button behind the receptionist’s desk on the south side of the room will trigger an ambush composed of revenants and heavy weapon dudes. Enter the small eastern chamber and press the button next to the grate to open the elevator. From here an arch-vile and several more heavy weapon dudes will emerge. Use the elevator to end the level.

Other points of interest

Secrets

Official

  1. After ascending the large elevator but before climbing up the stairs to the office, on your right you'll see a cracked wall. Shoot it to reveal a hidden area. The secret is triggered by approaching the shelf full of health bonuses. (sector 920)
  2. Inside the office, go to the cubical closest to the exit door (the door with the "locked" or "unlocked" sign next to it). Use the computer to open a hidden nook containing a megasphere in the wall directly south. (sector 1378)

Non-Official

  • To the east of the final room before the exit elevator, there is a smaller chamber from which a large number of heavy weapon dudes will emerge. Use the flashing panel on the eastern wall to reveal a hidden BFG9000.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:26.71 Meowgi 2022-03-16 dbp3702p126.zip Cross-listed from Pacifist
NM speed
UV max 2:17.89 BoxY 2022-01-22 dbp3702-217.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 4:43.20 Luleta 2022-01-21 dbp3702t443.zip
UV pacifist 1:26.71 Meowgi 2022-03-16 dbp3702p126.zip

The data was last verified in its entirety on April 12, 2022.

Statistics

Map data

Things 234
Vertices 6972*
Linedefs 6792
Sidedefs 11429
Sectors 1437
* The vertex count without the effect of node building is 5400.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links