Difference between revisions of "MAP02: Loading Bay (Threshold of Pain)"

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===Other points of interest===
 
===Other points of interest===
 +
 +
The secret exit is accessed by destroying every explosive barrel in the level.  This opens a door at the start of the map.
  
 
===Secrets===
 
===Secrets===
# ('''sector 4''')
+
1-3: In the crate yard in the first area.  Requires jumping about.
# ('''sector 48''')
+
 
# ('''sector 80''')
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4: As you enter the second room, there is a gargoyle switch high on the opposite wall, lit with a red light.  Shoot it.
# ('''sector 95''')
+
 
# ('''sector 151''')
+
5,6: Nestled in crates in the room with the red door.
# ('''sector 270''')
+
 
# ('''sector 293''')
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7,8: In the room behind the red door, jump over the crates in the corner and crawl through the tunnel.
# ('''sector 296''')
+
 
# ('''sector 412''')
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9: The switch in the above secret opens a panel in the room you just came from.
# ('''sector 424''')
+
 
 +
10: Contains the secret exit.  Opened by detonating all the barrels.
  
 
===Bugs===
 
===Bugs===

Latest revision as of 05:40, 8 October 2019

Threshold of Pain maps 01-10

(01 - 10)
Secret maps: 11 12

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Loading Bay is the second level of Threshold of Pain. It was designed by John Gourley (scalliano) and uses the music track "The Broken Ones," composed by Aubrey Hodges for the Sony PlayStation port of Doom. This level contains a secret exit leading to MAP11: Frantic. The par time defined in MAPINFO is 20:00.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Loading Bay
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

The secret exit is accessed by destroying every explosive barrel in the level. This opens a door at the start of the map.

Secrets[edit]

1-3: In the crate yard in the first area. Requires jumping about.

4: As you enter the second room, there is a gargoyle switch high on the opposite wall, lit with a red light. Shoot it.

5,6: Nestled in crates in the room with the red door.

7,8: In the room behind the red door, jump over the crates in the corner and crawl through the tunnel.

9: The switch in the above secret opens a panel in the room you just came from.

10: Contains the secret exit. Opened by detonating all the barrels.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

There are no records for this map as of July 7, 2013.

Statistics[edit]

Map data[edit]

Things 664
Vertices 2163*
Linedefs 2441
Sidedefs 3636
Sectors 498
* The vertex count without the effect of node building is 1961.

Things[edit]

Initially, this level contains the following number of things on each skill level:

Monsters IAMW and NTR HMP UV and NM
Zombieman 13 15 19
Sergeants 18 22 27
Chaingunners 6 10 13
Chainsaw zombies 1
Imps 33 46 52
Nightmare Imps 16 20 28
Demons 4 5 6
Spectres 7 9 12
Nightmare Spectres 2 4 10
Cacodemons 1 2 5
Nightmare Cacodemons 1 2
Pain Elementals 1
Revenants 2 5 6
Hell Knights 12 17
Arachnotrons 5 9 10
Mancubi 2 4
Barons of Hell 1 2 3
Powerups IAMW and NTR HMP UV and NM
Weapons IAMW and NTR HMP UV and NM
Ammunition IAMW and NTR HMP UV and NM
Keys IAMW and NTR HMP UV and NM
Red Keycard 1
Blue Keycard 1

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]