Difference between revisions of "MAP02: Molten Desolation (Tangerine Nightmare)"

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'''MAP02: Molten Desolation''' is the second map of [[Tangerine Nightmare]]. It was designed by [[Maxime Bisiaux (Datacore)]] and [[William Huber (WH-Wilou84)]], and uses the [[Adding custom music|music]] track " ".
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'''MAP02: Molten Desolation''' is the second map of [[Tangerine Nightmare]]. It was designed by [[Maxime Bisiaux (Datacore)]] and [[William Huber (WH-Wilou84)]], and uses the [[Adding custom music|music]] track "Caverns," originally from ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', sequenced to MIDI.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 12:48, 18 December 2018

Tangerine Nightmare maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Molten Desolation is the second map of Tangerine Nightmare. It was designed by Maxime Bisiaux (Datacore) and William Huber (WH-Wilou84), and uses the music track "Caverns," originally from GoldenEye 007, sequenced to MIDI.

Walkthrough

Map of Molten Desolation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 26)
  2. (sector 181)
  3. (sector 193)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing east. (thing 125)
  2. facing south-east. (thing 126)
  3. facing south. (thing 127)
  4. facing east. (thing 135)
  5. facing west. (thing 149)
  6. facing north-east. (thing 172)
  7. facing north. (thing 209)

Statistics

Map data

Things 274
Vertices 3511*
Linedefs 3176
Sidedefs 4785
Sectors 538
* The vertex count without the effect of node building is 2701.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links