MAP02: Prowling Fowl (Magnolia)

Revision as of 09:38, 6 September 2022 by MF38 (talk | contribs) (Add music track info)

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Revision as of 09:38, 6 September 2022 by MF38 (talk | contribs) (Add music track info)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Magnolia maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Prowling Fowl is the second map of Magnolia. It was designed by Zachary Stephens (Ribbiks) and uses his own music track "iwt.mid".

Contents

WalkthroughEdit

Map of Prowling Fowl
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the central area, do not fall into the liquid, but make strafejumps until you reach the left block. A switch at the southwest end lowers a nearby lift. Take it up and enter the teleporter to reach a frog-shaped area with a math problem. Solve it correctly to get a BFG9000 and a megasphere. (sector 257)
  2. Behind the first turret, drop into the blue liquid and use the wall at the right side. Go until you reach the bend that reveals a teleporter, then look back and find the switch, which will open up the corner wall and a megaarmor. (sector 479)

BugsEdit

A large number of Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:24.40 Maribo 2021-07-25 mag02p224.zip Cross-listed from Pacifist
NM speed
UV max 8:31.03 Maribo 2021-07-27 mag02-831.zip
NM 100S 2:26.83 mhrz 2021-04-22 mag2nms226.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 2:24.40 Maribo 2021-07-25 mag02p224.zip

The data was last verified in its entirety on December 1, 2021.

StatisticsEdit

Map dataEdit

Things 642
Vertices 6980*
Linedefs 7620
Sidedefs 14180
Sectors 621
* The vertex count without the effect of node building is 6980.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit