Difference between revisions of "MAP02: Punchline (Scythe)"

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{{Scythe 01-10}}
 
{{Scythe 01-10}}
Map02 is a small map based on punching monsters with the Berserk Pack.
+
{{map|slot=MAP02}}
 +
'''MAP02: Punchline''' is the second map of [[Scythe]]. It was designed by [[Erik Alm]] and uses the [[music]] track "The Imp's Song" from [[Doom]]. The map is based around the idea of punching enemies while under effects of a [[berserk]] pack.
 +
 
 +
== Walkthrough ==
 +
[[File:Scythe MAP02 map.png|thumb|330x300px|Map of Punchline]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group of [[demon]]s), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.
 +
 
 +
===Other points of interest===
 +
 
 +
===Secrets===
 +
# From the room with the yellow key, you can run outside via the southern window. Run around the outside area to the north, all of the way around the building, and a platform will lower giving you access to a [[partial invisibility]]. ('''Sector 50''')
 +
# Enter the southernmost slime pit and enter the corridor to the far south. There will be a platform here holding [[green armor]]. ('''Sector 2''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Scythe-map02-yellowcard.png|Aftermath near the yellow key.
 +
Scythe-map02-secret.png|Invisibility secret
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
 
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The [[Compet-n]] records for the map are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
''The data was last verified in its entirety on July 4, 2020.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing west. ('''thing 71''')
 +
# facing north. ('''thing 72''')
 +
# facing south. ('''thing 73''')
 +
# facing south. ('''thing 74''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=77|
 +
  vertexes=536|
 +
  linedefs=607|
 +
  sidedefs=864|
 +
  sectors=120|
 +
  vertexbefore=479}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||11||13||16
 +
|-
 +
|style="text-align: left;"|[[Imp]]||3||4||6
 +
|-
 +
|style="text-align: left;"|[[Demon]]||3||5||8
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||1||2||3
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||11||13||16
 +
|-
 +
|style="text-align: left;"|Imp||3||4||6
 +
|-
 +
|style="text-align: left;"|Demon||3||5||8
 +
|-
 +
|style="text-align: left;"|Spectre||1||2||3
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Radiation shielding suit||colspan="3"|2
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
 +
 
 +
== External links ==
 +
* {{competnmap|7|702|MAP02}}
 +
* {{dsda2|wad=scythe|map=Map+02|title=MAP02 demos}}
 +
 
 +
[[Category:Erik Alm levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 09:02, 16 November 2020

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Punchline is the second map of Scythe. It was designed by Erik Alm and uses the music track "The Imp's Song" from Doom. The map is based around the idea of punching enemies while under effects of a berserk pack.

Walkthrough

Map of Punchline
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group of demons), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.

Other points of interest

Secrets

  1. From the room with the yellow key, you can run outside via the southern window. Run around the outside area to the north, all of the way around the building, and a platform will lower giving you access to a partial invisibility. (Sector 50)
  2. Enter the southernmost slime pit and enter the corridor to the far south. There will be a platform here holding green armor. (Sector 2)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 71)
  2. facing north. (thing 72)
  3. facing south. (thing 73)
  4. facing south. (thing 74)

Statistics

Map data

Things 77
Vertices 536*
Linedefs 607
Sidedefs 864
Sectors 120
* The vertex count without the effect of node building is 479.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links