Difference between revisions of "MAP02: Punchline (Scythe)"

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File:Scythe-map02-yellowcard.png|Aftermath near the yellow key.
 
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== External links ==
 
== External links ==
  
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Revision as of 13:03, 3 December 2011

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Punchline is the second map of Scythe . It was designed by Erik Alm and uses the music track "The Imp's Song ". The map is based around the idea of punching enemies with the berserk kit.

Walkthrough

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group demons), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.

Other points of interest

Secrets

  1. From the room with the yellow key, you can run outside via the southern window. Run around the outside area to the north, all of the way around the building, and a platform will lower giving you access to a partial invisibility. (Sector 50)
  2. Enter the southernmost slime pit and enter the corridor to the far south. There will be a platform here holding green armor. (Sector 2)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things 77
Vertices 479
Linedefs 607
Sidedefs 856
Sectors 120

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Demons 3 5 8
Imps 3 4 6
Spectres 1 2 3
Trooper 11 13 16
Powerups ITYTD and HNTR HMP UV and NM
Berserks 1 1 1
Stimpacks 3 3 3
Medikits 4 4 4
Invisibilities 1 1 1
Green Armors 1 1 1
Radiation suits 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 1 1 1
Ammo boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Yellow Cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 10 10 10

Technical information

Inspiration and development

Trivia

See also

Sources

External links