Difference between revisions of "MAP02: Punchline (Scythe)"

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{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
  
'''MAP02: Punchline''' is the second map of [[Scythe ]]. It was designed by [[ Erik Alm]] and uses the [[ music|music]] track "The Imp's Song ". The map is based around the idea of punching enemies with the berserk kit.
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'''MAP02: Punchline''' is the second map of [[Scythe]]. It was designed by [[ Erik Alm]] and uses the [[ music|music]] track "The Imp's Song ". The map is based around the idea of punching enemies while under effects of a [[berserk pack]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[Image:Scythe MAP02 map.png|right|thumb|300px|Map view of MAP02]]
 
Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
  
 
===Essentials===
 
===Essentials===
  
From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the [[berserk pack]] will release a group demons), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.
+
From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group of [[demon]]s), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.
  
 
===Other points of interest===
 
===Other points of interest===
Line 40: Line 40:
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||{{{things|77}}}
+
|[[Things]]||77
 
|-
 
|-
|[[Vertices]]||{{{vertexes|479}}}
+
|[[Vertices]]||536
 
|-
 
|-
|[[Linedefs]]||{{{linedefs|607}}}
+
|[[Linedefs]]||607
 
|-
 
|-
|[[Sidedefs]]||{{{sidedefs|856}}}
+
|[[Sidedefs]]||864
 
|-
 
|-
|[[Sectors]]||{{{sectors|120}}}
+
|[[Sectors]]||120
 
|}
 
|}
 +
 
===Things===
 
===Things===
 
 
This level contains the following numbers of things per [[skill level]]:
 
This level contains the following numbers of things per [[skill level]]:
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Demon]]s||3||5||8
+
|[[Trooper]]s||11||13||16
 
|-
 
|-
 
|[[Imp]]s||3||4||6
 
|[[Imp]]s||3||4||6
 +
|-
 +
|[[Demon]]s||3||5||8
 
|-
 
|-
 
|[[Spectre]]s||1||2||3
 
|[[Spectre]]s||1||2||3
 
|-
 
|-
|[[Trooper]]||11||13||16
+
![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Berserk]]s||1||1||1
 
 
|-
 
|-
 
|[[Stimpack]]s||3||3||3
 
|[[Stimpack]]s||3||3||3
Line 76: Line 72:
 
|[[Medikit]]s||4||4||4
 
|[[Medikit]]s||4||4||4
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||1||1||1
+
|[[Security armor]]s||1||1||1
 +
|-
 +
|[[Berserk pack]]s||1||1||1
 
|-
 
|-
|[[Green Armor]]s||1||1||1
+
|[[Blur artifact|Invisibilities]]||1||1||1
 
|-
 
|-
 
|[[Radiation suit]]s||2||2||2
 
|[[Radiation suit]]s||2||2||2
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s||1||1||1
+
|[[Clip]]s||1||1||1
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||1||1||1
+
|[[Box of bullets|Bullet boxes]]||1||1||1
 +
|-
 +
|[[Barrel|Explosive barrels]]||10||10||10
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|Yellow Cards||1||1||1
+
|Yellow cards||1||1||1
|-
 
!Barrels||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Exploding barrel]]s||10||10||10
 
 
|-
 
|-
 
|}
 
|}
 +
  
 
== Technical information ==
 
== Technical information ==

Revision as of 13:32, 6 October 2012

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Punchline is the second map of Scythe. It was designed by Erik Alm and uses the music track "The Imp's Song ". The map is based around the idea of punching enemies while under effects of a berserk pack.

Walkthrough

Map view of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group of demons), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.

Other points of interest

Secrets

  1. From the room with the yellow key, you can run outside via the southern window. Run around the outside area to the north, all of the way around the building, and a platform will lower giving you access to a partial invisibility. (Sector 50)
  2. Enter the southernmost slime pit and enter the corridor to the far south. There will be a platform here holding green armor. (Sector 2)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things 77
Vertices 536
Linedefs 607
Sidedefs 864
Sectors 120

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 11 13 16
Imps 3 4 6
Demons 3 5 8
Spectres 1 2 3
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 3 3 3
Medikits 4 4 4
Security armors 1 1 1
Berserk packs 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Clips 1 1 1
Bullet boxes 1 1 1
Explosive barrels 10 10 10
Keys ITYTD and HNTR HMP UV and NM
Yellow cards 1 1 1


Technical information

Inspiration and development

Trivia

See also

Sources

External links