Difference between revisions of "MAP02: Punchline (Scythe)"
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{{map|slot=MAP02}} | {{map|slot=MAP02}} | ||
− | '''MAP02: Punchline''' is the second map of [[Scythe ]]. It was designed by [[ Erik Alm]] and uses the [[ music|music]] track "The Imp's Song ". The map is based around the idea of punching enemies | + | '''MAP02: Punchline''' is the second map of [[Scythe]]. It was designed by [[ Erik Alm]] and uses the [[ music|music]] track "The Imp's Song ". The map is based around the idea of punching enemies while under effects of a [[berserk pack]]. |
== Walkthrough == | == Walkthrough == | ||
− | + | [[Image:Scythe MAP02 map.png|right|thumb|300px|Map view of MAP02]] | |
Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | ||
===Essentials=== | ===Essentials=== | ||
− | From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the | + | From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group of [[demon]]s), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch. |
===Other points of interest=== | ===Other points of interest=== | ||
Line 40: | Line 40: | ||
== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | |[[Things]]| | + | |[[Things]]||77 |
|- | |- | ||
− | |[[Vertices]]|| | + | |[[Vertices]]||536 |
|- | |- | ||
− | |[[Linedefs]]| | + | |[[Linedefs]]||607 |
|- | |- | ||
− | |[[Sidedefs]]|| | + | |[[Sidedefs]]||864 |
|- | |- | ||
− | |[[Sectors]]| | + | |[[Sectors]]||120 |
|} | |} | ||
+ | |||
===Things=== | ===Things=== | ||
− | |||
This level contains the following numbers of things per [[skill level]]: | This level contains the following numbers of things per [[skill level]]: | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | + | ![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- | |- | ||
− | |[[ | + | |[[Trooper]]s||11||13||16 |
|- | |- | ||
|[[Imp]]s||3||4||6 | |[[Imp]]s||3||4||6 | ||
+ | |- | ||
+ | |[[Demon]]s||3||5||8 | ||
|- | |- | ||
|[[Spectre]]s||1||2||3 | |[[Spectre]]s||1||2||3 | ||
|- | |- | ||
− | + | ![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|[[Stimpack]]s||3||3||3 | |[[Stimpack]]s||3||3||3 | ||
Line 76: | Line 72: | ||
|[[Medikit]]s||4||4||4 | |[[Medikit]]s||4||4||4 | ||
|- | |- | ||
− | |[[ | + | |[[Security armor]]s||1||1||1 |
+ | |- | ||
+ | |[[Berserk pack]]s||1||1||1 | ||
|- | |- | ||
− | |[[ | + | |[[Blur artifact|Invisibilities]]||1||1||1 |
|- | |- | ||
|[[Radiation suit]]s||2||2||2 | |[[Radiation suit]]s||2||2||2 | ||
|- | |- | ||
− | !Ammunition||ITYTD and HNTR||HMP||UV and NM | + | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
− | |[[ | + | |[[Clip]]s||1||1||1 |
|- | |- | ||
− | |[[Box of | + | |[[Box of bullets|Bullet boxes]]||1||1||1 |
+ | |- | ||
+ | |[[Barrel|Explosive barrels]]||10||10||10 | ||
|- | |- | ||
![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | |Yellow | + | |Yellow cards||1||1||1 |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
+ | |||
== Technical information == | == Technical information == |
Revision as of 13:32, 6 October 2012
Scythe maps |
---|
First Episode
|
Second Episode |
Third Episode |
Secret maps |
MAP02: Punchline is the second map of Scythe. It was designed by Erik Alm and uses the music track "The Imp's Song ". The map is based around the idea of punching enemies while under effects of a berserk pack.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
From the start, head straight east and go through one of the two doors. Grab the yellow key (grabbing the berserk pack will release a group of demons), and exit the room through the way you came in. Head north in the main corridor and then east to the yellow door. Pass through this area by heading west until you reach a U-turn. Run down this corridor to the end and turn the corner to find the exit switch.
Other points of interest
Secrets
- From the room with the yellow key, you can run outside via the southern window. Run around the outside area to the north, all of the way around the building, and a platform will lower giving you access to a partial invisibility. (Sector 50)
- Enter the southernmost slime pit and enter the corridor to the far south. There will be a platform here holding green armor. (Sector 2)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Deathmatch
Statistics
Map data
Things | 77 |
Vertices | 536 |
Linedefs | 607 |
Sidedefs | 864 |
Sectors | 120 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 11 | 13 | 16 |
Imps | 3 | 4 | 6 |
Demons | 3 | 5 | 8 |
Spectres | 1 | 2 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 3 | 3 | 3 |
Medikits | 4 | 4 | 4 |
Security armors | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clips | 1 | 1 | 1 |
Bullet boxes | 1 | 1 | 1 |
Explosive barrels | 10 | 10 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow cards | 1 | 1 | 1 |