Difference between revisions of "MAP02: Regular Base (Skulltiverse)"
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− | '''MAP02: Regular Base''' is the second map of [[Skulltiverse]]. It was designed by [[Ilya Lazarev (joe-ilya)]] and uses the [[Adding custom music|music]] track "[[ | + | '''MAP02: Regular Base''' is the second map of [[Skulltiverse]]. It was designed by [[Ilya Lazarev (joe-ilya)]] and uses the [[Adding custom music|music]] track "Backroad Wanderer" by [[David Shaw (Tolwyn)]]. |
== Walkthrough == | == Walkthrough == |
Revision as of 06:50, 8 January 2023
Skulltiverse maps |
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Occipital Onslaught
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Everything is Ruined |
A Flesh Start |
Secret maps |
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: Regular Base is the second map of Skulltiverse. It was designed by Ilya Lazarev (joe-ilya) and uses the music track "Backroad Wanderer" by David Shaw (Tolwyn).
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Head to the blue key tower, then use the brown side of the nearby crate to get a blur artifact. (sector 56)
- In the east room, there is a button in the southwest corner obscured by a barrel. This will open the southwest vent with a green armor. (sector 150)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 1:30.46 | sapphics | 2022-05-28 | sv02m-130.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on October 24, 2022.
Statistics
Map data
Things | 160 |
Vertices | 1931* |
Linedefs | 1740 |
Sidedefs | 3219 |
Sectors | 157 |
Things
This level contains the following numbers of things per skill level:
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