MAP02: Rusty Rage (Alien Vendetta)

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Alien Vendetta maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Rusty Rage is the second map of Alien Vendetta. It was designed by Anders Johnsen and built with DETH v4.16B. It uses the music track "I Sawed the Demons" from Doom.

Walkthrough

Map of Rusty Rage (first release)
Map of Rusty Rage (second release), with additional "block monster" linedefs in the west of the map to prevent imps from wandering out of reach
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go north, then east. Run into the northern room, and dash west. Jump into the nukage to the north, and grab the yellow key. Take the lift, and open the yellow door to the northeast. Head through the cave, climb the rocky stairs, and grab the red key. Backtrack through the yellow door, head outside to the southeast, and open the red door. Rush toward the switch at the north, and a barrier will lower in front of it; at the same time, a compartment filled with imps will open to the east. Flip the switch inside to open the barrier, and then trigger the northern switch.

Other points of interest

To the east of the yellow door is an elevator. You can flip the switch nearby the entrance to the nukage area, and then run into the lift before it rises. Inside are a few crates, a stimpack, a chaingunner, and a super shotgun. Be careful as you climb onto where the super shotgun is, as a revenant will teleport in the lift immediately afterward.

Secrets

  1. Not far from the beginning of the level is a pile of grey and tan crates with a blur artifact on top. There is a small grey crate between two larger ones. Stepping on the small one causes it and a larger crate nearby to sink into the floor. Run over to the larger crate, and stand on it before it rises again. Ride it up and hop across to the now-accessible blur sphere. (sector 68 in the first release; sector 67 in the second) Be careful as you snag it, as an imp will teleport near you.
  2. In the southeast corner of the nukage pit, a soul sphere rests on top of a column. There is a small red button behind the falling nukage on the west side of the room that lowers this column. (sector 49) Note that obtaining the soul sphere will cause alcoves to open nearby, revealing chaingunners.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:27 Erik Alm 2003-02-01 av02-027.zip
NM speed 00:48 Radek Pecka 2004-03-26 an02-048.zip
UV max 01:42 Drew DeVore (stx-Vile) 2013-06-12 av02-142.zip
NM100S 01:14 Anders Johnsen 2003-01-04 as02-114.zip
UV -fast 02:00 Tatsuya Ito (Tatsurd-cacocaco) 2009-03-31 af02-200.zip
UV -respawn 02:18 Casey Alvis (Altima Mantoid) 2003-02-11 ar02-218.zip
UV Tyson 14:14 Jim Leonard (Xit Vono) 2005-08-08 at021414.zip
UV pacifist

The data was last verified in its entirety on July 6, 2020.

Miscellaneous demos

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 210)
  2. facing north-west. (thing 211)
  3. facing north. (thing 213)
  4. facing east. (thing 214)

Statistics

Map data

Things 228
Vertices 1088*
Linedefs 1203
Sidedefs 1795
Sectors 160
* The vertex count without the effect of node building is 952.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links