Difference between revisions of "MAP02: Safe House (Midgard Outlaw)"
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{{Midgard Outlaw E1}} | {{Midgard Outlaw E1}} | ||
− | + | {{map|slot=MAP02}} | |
− | {{map|slot= | + | '''MAP02: Safe House''' is the second map of [[Midgard Outlaw]]. It was designed by [[Mike MacDee (Impie)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]". |
− | + | == Walkthrough == | |
+ | [[File: |thumb|300x300px|Map of Safe House]] | ||
+ | {{Map spots}} | ||
− | == | + | ===Essentials=== |
While resting at Commander Dawn's safe house, Juno realizes a death squad has been let inside to finish her off. | While resting at Commander Dawn's safe house, Juno realizes a death squad has been let inside to finish her off. | ||
− | |||
The moment you fire a shot, every member of Dawn's death squad will come gunning for you. Grab the armor from the closet and beware any thugs who have already snuck into your room. You can then use the far-right door to enter the hallway and get the drop on your assassins, or sneak through the air vent next to your bed and into the next room. | The moment you fire a shot, every member of Dawn's death squad will come gunning for you. Grab the armor from the closet and beware any thugs who have already snuck into your room. You can then use the far-right door to enter the hallway and get the drop on your assassins, or sneak through the air vent next to your bed and into the next room. | ||
The red key is downstairs in the parlor: it unlocks the kitchen gate control room upstairs. The moment you grab the yellow key, the windows explode and another death squad assaults the house, including Lancers on the hills beyond the outer fence. Go out through the yellow door (or through the broken windows) to enter the gallery: cross the bridge to reach the blue key, which silently releases a Lancer at the end of the hall and several Stepchildren behind you. Use the blue key to enter the security office and open the front gate, then go back outside and dash through it before the snipers can nail you. | The red key is downstairs in the parlor: it unlocks the kitchen gate control room upstairs. The moment you grab the yellow key, the windows explode and another death squad assaults the house, including Lancers on the hills beyond the outer fence. Go out through the yellow door (or through the broken windows) to enter the gallery: cross the bridge to reach the blue key, which silently releases a Lancer at the end of the hall and several Stepchildren behind you. Use the blue key to enter the security office and open the front gate, then go back outside and dash through it before the snipers can nail you. | ||
− | ==Boss: Archangel Sisters== | + | ====Boss: Archangel Sisters==== |
− | + | The twin Archangels guarding the security office can give you a run for your money: they're packing Mako cannons and dressed head to toe in Drogo's advanced armor, with shields that can block your shots. Save your Gungnir rifle ammo for them, and try to nail them both with your ballistic knife at the start of the fight. There is very little cover in the office, so killing them as quickly as possible is a must. | |
− | The twin Archangels guarding the security office can give you a run for your money: they're packing Mako cannons and dressed head to toe in Drogo's advanced armor, with shields that can block your shots. Save your Gungnir | + | |
+ | ===Other points of interest=== | ||
+ | |||
+ | ===Secrets=== | ||
+ | ====Official==== | ||
+ | # The air vent in your bedroom has a secret section with extra weapons ('''sector 120''') and a strategic view of the balcony and living room just outside. | ||
+ | # After grabbing the yellow key, head to the southwest living room and go out the now open window to find a suit of blue armor. ('''sector 62''') | ||
+ | # Jump from the gallery bridge to the window on the right for a health pack. ('''sector 233''') | ||
+ | |||
+ | ====Non-official==== | ||
+ | * The balcony overlooking the front yard hides a Mako coilgun. | ||
+ | |||
+ | ===Bugs=== | ||
+ | |||
+ | ===Demo files=== | ||
+ | * | ||
+ | |||
+ | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | Moshot_map02.png|Juno's nap is interrupted by bad guys sneaking about. | ||
+ | Moshot map02bos.png|The Archangel Sisters | ||
+ | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | ===Routes and tricks=== | ||
+ | |||
+ | ===Current records=== | ||
+ | The records for the map at the [[Doom Speed Demo Archive]] are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | |[[UV speed]]|| || || || || | ||
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]|| || || || || | ||
+ | |- | ||
+ | |[[NM 100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
+ | |} | ||
+ | |||
+ | ===Miscellaneous demos=== | ||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | || || || || || | ||
+ | |} | ||
+ | |||
+ | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=239| | ||
+ | vertexes=1079| | ||
+ | linedefs=1328| | ||
+ | sidedefs=2046| | ||
+ | sectors=240}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="9"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Midgard Outlaw#Enemies|Outlander]]||1||1||1||2||2||2||2||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Gaulheim Hit#Enemies|Shieldmaiden]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Belladonna||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Fenris||colspan="8"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mommybot||colspan="8"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Suppressor||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Outland raider||colspan="8"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Iron Invasion#Enemies|Lancer]]||1||1||5||5||5||5||5||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Amazon commando||colspan="8"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Project Einherjar#Weapons|Ballistic knife]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Raven M40 pistol||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Silenced Raven M40||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Thunderhammer assault shotgun||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mako Gauss cannon||colspan="8"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="8"|2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="8"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="8"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor|Valkyrie Armor A]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor|Valkyrie Armor B]]||colspan="8"|1 | ||
+ | |- | ||
+ | !Items!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="8"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="8"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super stim||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Bouncing betty||colspan="8"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow keycard||colspan="8"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Valkyrie captain (coward)||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Valkyrie captain (tough)||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Oil drum||colspan="8"|1 | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | * | ||
− | == | + | == Sources == |
− | + | * | |
− | + | == External links == | |
+ | * | ||
− | + | [[Category:Mike MacDee levels]] | |
− |
Revision as of 10:32, 16 August 2022
Midgard Outlaw maps |
---|
Ep.1: The Norman Fox Hunt
|
Ep.2: The Rheingold Gauntlet |
MAP02: Safe House is the second map of Midgard Outlaw. It was designed by Mike MacDee (Impie) and uses the music track "".
Contents
Walkthrough
[[File: |thumb|300x300px|Map of Safe House]]
Essentials
While resting at Commander Dawn's safe house, Juno realizes a death squad has been let inside to finish her off.
The moment you fire a shot, every member of Dawn's death squad will come gunning for you. Grab the armor from the closet and beware any thugs who have already snuck into your room. You can then use the far-right door to enter the hallway and get the drop on your assassins, or sneak through the air vent next to your bed and into the next room.
The red key is downstairs in the parlor: it unlocks the kitchen gate control room upstairs. The moment you grab the yellow key, the windows explode and another death squad assaults the house, including Lancers on the hills beyond the outer fence. Go out through the yellow door (or through the broken windows) to enter the gallery: cross the bridge to reach the blue key, which silently releases a Lancer at the end of the hall and several Stepchildren behind you. Use the blue key to enter the security office and open the front gate, then go back outside and dash through it before the snipers can nail you.
Boss: Archangel Sisters
The twin Archangels guarding the security office can give you a run for your money: they're packing Mako cannons and dressed head to toe in Drogo's advanced armor, with shields that can block your shots. Save your Gungnir rifle ammo for them, and try to nail them both with your ballistic knife at the start of the fight. There is very little cover in the office, so killing them as quickly as possible is a must.
Other points of interest
Secrets
Official
- The air vent in your bedroom has a secret section with extra weapons (sector 120) and a strategic view of the balcony and living room just outside.
- After grabbing the yellow key, head to the southwest living room and go out the now open window to find a suit of blue armor. (sector 62)
- Jump from the gallery bridge to the window on the right for a health pack. (sector 233)
Non-official
- The balcony overlooking the front yard hides a Mako coilgun.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 239 |
Vertices | 1079 |
Linedefs | 1328 |
Sidedefs | 2046 |
Sectors | 240 |
Things
This level contains the following numbers of things per skill level:
|