Difference between revisions of "MAP02: Secret Operation 2 (Memento Mori II)"

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[checked revision][checked revision]
m (Although the arrangement doesn't break the Compet-N rules, I learned later it is more problematic than it seems. Thus, I emptied the UV speed slot.)
(Things: Added Table)
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===Things===
 
===Things===
 
{| {{prettytable}}
 
{| {{prettytable}}
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|[[Shotgun guy|Sergeants]]||28||36||45
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||  
+
|[[Zombieman|Troopers]]||11||10||14
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|[[Heavy weapon dude|Chaingunners]]||13||14||24
 
|-
 
|-
|[[Chaingunner]]s|| || ||  
+
|[[Pain elemental]]s||1||1||2
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|[[Arch-vile]]s||3||3||4
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|[[Demon]]s||25||35||50
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|[[Spectre]]s||6||6||7
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|[[Imp]]s||32||39||54
 
|-
 
|-
|[[Icon of Sin]]|| || ||  
+
|[[Cacodemon]]s||9||14||21
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|[[Hell knight]]s||3||5||7
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|[[Baron of hell|Barons of hell]]||1||1||1
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||  
+
|[[Revenant]]s||4||4||6
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|[[Arachnotron]]s||3||3||4
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|[[Mancubus|Mancubi]]||2||2||2
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|[[Chainsaw]]s||1||1||1
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|[[Shotgun]]s||1||1||1
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|[[Super shotgun]]s||1||1||1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|[[Rocket launcher]]s||1||1||1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|[[Plasma gun]]s||1||1||1
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|[[Clip]]s||2||2||2
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|[[Box of bullets|Bullet boxes]]||6||6||6
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|[[4 shotgun shells|Shells]]||24||24||24
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|[[Box of shotgun shells|Shell boxes]]||10||10||10
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|[[Rocket]]s||3||3||3
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|[[Box of rockets|Rocket boxes]]||1||1||1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|[[Energy cell (Doom)|Energy cells]]||3||3||3
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|[[Energy cell pack|Bulk cells]]||4||4||4
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|[[Berserk]]s||1||1||1
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|[[Medikit]]s||4||4||4
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|[[Stimpack]]s||16||16||20
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|[[Armor|Green armors]]||1||1||1
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|[[Blue keycard]]s||1||1||1
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|[[Yellow keycard]]s||1||1||1
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|[[Red keycard]]s||1||1||1
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
|[[Barrel|Exploding barrels]]||8||8||8
|-
 
|[[Rocket launcher]]s|| || ||
 
|-
 
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|Blue cards|| || ||
 
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||  
 
 
|-
 
|-
 
|}
 
|}

Revision as of 14:55, 29 June 2015

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Memento Mori II top-secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Top-secret maps

MAP02: Secret Operation 2 is one of the two top-secret bonus levels of Memento Mori II. It was designed by Thomas Möller and uses the music track "Into the Fray" by David "Tolwyn" Shaw.

This map and MAP01: Secret Operation 1 are not included in the regular PWAD. To play them, the player must download the Memento Mori II infopack, rename the file MM2INFO.DAT to MM2INFO.WAD, and load it alongside MM2.WAD (and, optionally, MM2MUS.WAD.) Some modern source ports can load the .DAT as a .WAD without any renaming needed. This map replaces MAP02: The Feeding Pit.

Walkthrough

Map of MAP02
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets in this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:04 Anders Johnsen 1998-06-02 m2s21004.zip
UV -fast 14:00 Revved 2011-02-15 m2s21400.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 16, 2014.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 367
Vertexes 1327*
Linedefs 1583
Sidedefs 2304
Sectors 377

* The vertex count without the effect of node building is 1191.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 28 36 45
Troopers 11 10 14
Chaingunners 13 14 24
Pain elementals 1 1 2
Arch-viles 3 3 4
Demons 25 35 50
Spectres 6 6 7
Imps 32 39 54
Cacodemons 9 14 21
Hell knights 3 5 7
Barons of hell 1 1 1
Revenants 4 4 6
Arachnotrons 3 3 4
Mancubi 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 2 2 2
Bullet boxes 6 6 6
Shells 24 24 24
Shell boxes 10 10 10
Rockets 3 3 3
Rocket boxes 1 1 1
Energy cells 3 3 3
Bulk cells 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Berserks 1 1 1
Medikits 4 4 4
Stimpacks 16 16 20
Green armors 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1 1 1
Yellow keycards 1 1 1
Red keycards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 8 8 8

Technical information

Inspiration and development

Trivia

See also

Sources

External links