Difference between revisions of "MAP02: Shaft (All Hell is Breaking Loose)"

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[[Category:Levels by name|Shaft (All Hell is Breaking Loose)]]
 
 
 
{{All Hell is Breaking Loose}}
 
{{All Hell is Breaking Loose}}
{{map|slot=MAP02|nocat=false}}
+
{{map|slot=MAP02}}
 
{{level stub}}
 
{{level stub}}
'''Shaft''' is the second map of [[All Hell is Breaking Loose]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". The [[par time]] is .
+
'''MAP02: Shaft''' is the second map of [[All Hell is Breaking Loose!]]. It was designed by Joel Huenink and uses the [[Adding custom music|music]] track "Fear Eater" by [[Mark Klem]].
 
 
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of **]]
+
[[File:All Hell is Breaking Loose MAP02 map.png|thumb|300x300px|Map of Shaft]]
 
{{Map spots}}
 
{{Map spots}}
  
Line 15: Line 12:
  
 
===Secrets===
 
===Secrets===
# ('''sector 0000''')
+
There are no official secrets on this map.
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|  
+
AllHellIsBreakingLoose-map02-start.png|Near the start
 +
AllHellIsBreakingLoose-map02-rocket.png|The red key place and [[rocket]]s
 +
AllHellIsBreakingLoose-map02-arachnotron.png|Two commando-arachnotrons
 +
AllHellIsBreakingLoose-map02-demon.png|The [[demon]]
 
</gallery>
 
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
  
 
===Routes and tricks===
 
===Routes and tricks===
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||0:13.80||[[Aleksey Kamenev (4shockblast)]]||2014-10-10||{{dsda2ftp|allhell/5403/ah02p013.zip|ah02p013.zip}}||Cross-listed from Pacifist
 
|-
 
|-
|[[NM speed]]|| || || || ||
+
|[[NM speed]]||0:13.89||[[Aleksey Kamenev (4shockblast)]]||2015-04-05||{{dsda2ftp|allhell/5402/ah02n013.zip|ah02n013.zip}}||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||1:16.57||{{dsda2user|id=rd|title=rd|linkonly=1}}||2016-06-30||{{dsda2ftp|allhell/5400/ah02-116.zip|ah02-116.zip}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 51: Line 50:
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]||0:13.80||[[Aleksey Kamenev (4shockblast)]]||2014-10-10||{{dsda2ftp|allhell/5403/ah02p013.zip|ah02p013.zip}}||
 +
|-
 +
|[[NoMo]]||0:11.94||[[Aleksey Kamenev (4shockblast)]]||2014-11-01||{{dsda2ftp|allhell/5404/ah02o011.zip|ah02o011.zip}}||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on December 5, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south-west. ('''thing 125''')
 +
# facing south-west. ('''thing 126''')
 +
# facing east. ('''thing 127''')
 +
# facing east. ('''thing 128''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=129|
 +
  vertexes=303|
 +
  linedefs=323|
 +
  sidedefs=415|
 +
  sectors=63|
 +
  vertexbefore=257}}
  
 
===Things===
 
===Things===
This level contains the following numbers of things per [[skill level]]:
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
{{Things}}
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||5||5||6
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Imp]]||15||17||20
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||4||4||5
 +
|-
 +
|style="text-align: left;"|[[All Hell is Breaking Loose!#Monsters|Two-headed commando]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Fire Demon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Commando-arachnotron combo||3||6||6
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||2||2||1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||4||5||5
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||1||2||1
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||3||13||13
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||1||2||2
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||5||5||6
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||2||2||3
 +
|-
 +
|style="text-align: left;"|Imp||15||17||20
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Spectre||4||4||5
 +
|-
 +
|style="text-align: left;"|Two-headed commando||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Fire Demon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Commando-arachnotron combo||3||6||6
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||2||2||1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Box of rockets||4||5||5
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||1||2||1
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||3||13||13
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||1||2||2
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 86: Line 225:
  
 
== External links ==
 
== External links ==
*  
+
* {{dsda2|wad=allhell|title=All Hell is Breaking Loose demos}}
 
 
 
 
  
[[Category:**** levels]]
+
[[Category:Joel Huenink levels]]

Latest revision as of 03:10, 1 November 2023

All Hell is Breaking Loose maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Shaft is the second map of All Hell is Breaking Loose!. It was designed by Joel Huenink and uses the music track "Fear Eater" by Mark Klem.

Walkthrough[edit]

Map of Shaft
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.80 Aleksey Kamenev (4shockblast) 2014-10-10 ah02p013.zip Cross-listed from Pacifist
NM speed 0:13.89 Aleksey Kamenev (4shockblast) 2015-04-05 ah02n013.zip
UV max 1:16.57 rd 2016-06-30 ah02-116.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:13.80 Aleksey Kamenev (4shockblast) 2014-10-10 ah02p013.zip
NoMo 0:11.94 Aleksey Kamenev (4shockblast) 2014-11-01 ah02o011.zip

The data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 125)
  2. facing south-west. (thing 126)
  3. facing east. (thing 127)
  4. facing east. (thing 128)

Statistics[edit]

Map data[edit]

Things 129
Vertices 303*
Linedefs 323
Sidedefs 415
Sectors 63
* The vertex count without the effect of node building is 257.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]