Difference between revisions of "MAP02: Shaft (All Hell is Breaking Loose)"
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{{All Hell is Breaking Loose}} | {{All Hell is Breaking Loose}} | ||
− | {{map|slot=MAP02 | + | {{map|slot=MAP02}} |
{{level stub}} | {{level stub}} | ||
− | '''Shaft''' is the second map of [[All Hell is Breaking Loose]]. It was designed by | + | '''MAP02: Shaft''' is the second map of [[All Hell is Breaking Loose!]]. It was designed by Joel Huenink and uses the [[Adding custom music|music]] track "Fear Eater" by [[Mark Klem]]. |
− | |||
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of | + | [[File:All Hell is Breaking Loose MAP02 map.png|thumb|300x300px|Map of Shaft]] |
{{Map spots}} | {{Map spots}} | ||
Line 15: | Line 12: | ||
===Secrets=== | ===Secrets=== | ||
− | + | There are no official secrets on this map. | |
===Bugs=== | ===Bugs=== | ||
===Demo files=== | ===Demo files=== | ||
− | * | + | * |
== Areas / screenshots == | == Areas / screenshots == | ||
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
− | | | + | AllHellIsBreakingLoose-map02-start.png|Near the start |
+ | AllHellIsBreakingLoose-map02-rocket.png|The red key place and [[rocket]]s | ||
+ | AllHellIsBreakingLoose-map02-arachnotron.png|Two commando-arachnotrons | ||
+ | AllHellIsBreakingLoose-map02-demon.png|The [[demon]] | ||
</gallery> | </gallery> | ||
== Speedrunning == | == Speedrunning == | ||
+ | As this level does not contain official secrets, the [[NM 100S]] category is redundant. | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]||0:13.80||[[Aleksey Kamenev (4shockblast)]]||2014-10-10||{{dsda2ftp|allhell/5403/ah02p013.zip|ah02p013.zip}}||Cross-listed from Pacifist |
|- | |- | ||
− | |[[NM speed]]|| || || || || | + | |[[NM speed]]||0:13.89||[[Aleksey Kamenev (4shockblast)]]||2015-04-05||{{dsda2ftp|allhell/5402/ah02n013.zip|ah02n013.zip}}|| |
|- | |- | ||
− | |[[UV max]]|| || || || | | + | |[[UV max]]||1:16.57||{{dsda2user|id=rd|title=rd|linkonly=1}}||2016-06-30||{{dsda2ftp|allhell/5400/ah02-116.zip|ah02-116.zip}}|| |
− | |||
− | |||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 51: | Line 50: | ||
|[[UV Tyson]]|| || || || || | |[[UV Tyson]]|| || || || || | ||
|- | |- | ||
− | |[[UV pacifist]]|| || || || || | + | |[[UV pacifist]]||0:13.80||[[Aleksey Kamenev (4shockblast)]]||2014-10-10||{{dsda2ftp|allhell/5403/ah02p013.zip|ah02p013.zip}}|| |
+ | |- | ||
+ | |[[NoMo]]||0:11.94||[[Aleksey Kamenev (4shockblast)]]||2014-11-01||{{dsda2ftp|allhell/5404/ah02o011.zip|ah02o011.zip}}|| | ||
|} | |} | ||
− | + | ''The data was last verified in its entirety on December 5, 2021.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing south-west. ('''thing 125''') | ||
+ | # facing south-west. ('''thing 126''') | ||
+ | # facing east. ('''thing 127''') | ||
+ | # facing east. ('''thing 128''') | ||
== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
− | {{ | + | {{mapdata| |
+ | things=129| | ||
+ | vertexes=303| | ||
+ | linedefs=323| | ||
+ | sidedefs=415| | ||
+ | sectors=63| | ||
+ | vertexbefore=257}} | ||
===Things=== | ===Things=== | ||
− | This level contains the following numbers of | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | {{ | + | {{col-begin}} |
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||5||5||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||15||17||20 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||4||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[All Hell is Breaking Loose!#Monsters|Two-headed commando]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Fire Demon||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Commando-arachnotron combo||3||6||6 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||2||2||1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||4||5||5 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||1||2||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||3||13||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||1||2||2 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||5||5||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||15||17||20 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lost soul||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spectre||4||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Two-headed commando||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Fire Demon||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Commando-arachnotron combo||3||6||6 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||2||2||1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||4||5||5 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||1||2||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor bonus||3||13||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Supercharge||colspan="3"|1 | ||
+ | |- | ||
+ | !Keys!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||1||2||2 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 86: | Line 225: | ||
== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=allhell|title=All Hell is Breaking Loose demos}} |
− | |||
− | |||
− | [[Category: | + | [[Category:Joel Huenink levels]] |
Latest revision as of 03:10, 1 November 2023
All Hell is Breaking Loose maps |
---|
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: Shaft is the second map of All Hell is Breaking Loose!. It was designed by Joel Huenink and uses the music track "Fear Eater" by Mark Klem.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:13.80 | Aleksey Kamenev (4shockblast) | 2014-10-10 | ah02p013.zip | Cross-listed from Pacifist |
NM speed | 0:13.89 | Aleksey Kamenev (4shockblast) | 2015-04-05 | ah02n013.zip | |
UV max | 1:16.57 | rd | 2016-06-30 | ah02-116.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:13.80 | Aleksey Kamenev (4shockblast) | 2014-10-10 | ah02p013.zip | |
NoMo | 0:11.94 | Aleksey Kamenev (4shockblast) | 2014-11-01 | ah02o011.zip |
The data was last verified in its entirety on December 5, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-west. (thing 125)
- facing south-west. (thing 126)
- facing east. (thing 127)
- facing east. (thing 128)
Statistics[edit]
Map data[edit]
Things | 129 |
Vertices | 303* |
Linedefs | 323 |
Sidedefs | 415 |
Sectors | 63 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|