Difference between revisions of "MAP02: Shuttle Bay (Icarus: Alien Vanguard)"
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===Current records=== | ===Current records=== | ||
− | The records for the map on the [http:// | + | The records for the map on the [http://doomedsda.us/ Doomed Speed Demos Archive] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||01:55||[[Brad Spencer]]||1999-06-25||[http:// | + | |[[UV speed]]||01:55||[[Brad Spencer]]||1999-06-25||[http://doomedsda.us/lmps/610/2/ic02_155.zip ic02_155.zip]|| |
|- | |- | ||
− | |[[NM speed]]||00:19||[[Selim "Bastard" Benabdelkhalek]]||2004-05-13||[http:// | + | |[[NM speed]]||00:19||[[Selim "Bastard" Benabdelkhalek]]||2004-05-13||[http://doomedsda.us/lmps/610/3/In02-019.zip in02-019.zip]|| |
|- | |- | ||
− | |[[UV max]]||04:58||[[George Bell]]||1996-07-12||[http:// | + | |[[UV max]]||04:58||[[George Bell]]||1996-07-12||[http://doomedsda.us/lmps/collections/icuvdemo.zip icuvdemo.zip]|| |
|- | |- | ||
|[[NM100S]]|| || || || || | |[[NM100S]]|| || || || || | ||
|- | |- | ||
− | |[[UV -fast]]||11:13||[[Roger Moraga]]||1997-02-27||[http:// | + | |[[UV -fast]]||11:13||[[Roger Moraga]]||1997-02-27||[http://doomedsda.us/lmps/collections/icgmdemo.zip icgmdemo.zip]|| |
|- | |- | ||
|[[UV -respawn]]|| || || || || | |[[UV -respawn]]|| || || || || | ||
Line 52: | Line 52: | ||
|[[UV Tyson]]|| || || || || | |[[UV Tyson]]|| || || || || | ||
|- | |- | ||
− | |[[UV pacifist]]|| || || || || | + | |[[UV pacifist]]||00:43||[[Graham "Grazza" Burgess]]||2005-03-03||[http://doomedsda.us/lmps/610/7/ic02s043.zip ic02s043.zip]|| |
|} | |} | ||
Revision as of 23:18, 4 February 2009
MAP02: Shuttle Bay is the second level of Icarus: Alien Vanguard. In this level, the player has docked on the exploration cruiser, Icarus, and can now begin their task of eliminating the hellspawn who have infested the ship. It was designed by John Minadeo, and uses the music track "The Search" by David "Tolwyn" Shaw.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the room west of the starting area, the textures of one of the steel pillars are aligned higher than the rest. Press on it, and it will lower like an elevator to reveal a soul sphere. (sector 100)
- In the room directly to the west of the red keycard room, a section of wall in the northeast alcove bears blue lights. Open this to find a teleporter taking you to a previously inaccessible alcove in the starting room, containing a stimpack and a berserk pack. (sector 412)
Bugs
Because of the way the switch you can press to lower yourself if the elevator rises again is designed, the pillar in secret #1 cannot be activated from its northern side. Use the other sides of the pillar instead.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because all of the rocket launchers on this level are multiplayer-only, you must let a monster kill you to pull it off. The easiest way is by manipulating an imp two rooms before the exit hall to follow you, and then throw a fireball at you as you run toward the barrier, with low enough health for it to kill you. If performed correctly, your corpse will slide under the barrier and onto the teleporter, ending the level.
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:55 | Brad Spencer | 1999-06-25 | ic02_155.zip | |
NM speed | 00:19 | Selim "Bastard" Benabdelkhalek | 2004-05-13 | in02-019.zip | |
UV max | 04:58 | George Bell | 1996-07-12 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 11:13 | Roger Moraga | 1997-02-27 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:43 | Graham "Grazza" Burgess | 2005-03-03 | ic02s043.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 03:12 | Andy Olivera | 1999-12-29 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 415 |
Vertexes | 1861 |
Linedefs | 2381 |
Sidedefs | 3544 |
Sectors | 546 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |