MAP02: Storage (Castle Phobos)


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Castle Phobos maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Storage is the second map of Castle Phobos. It was designed by David Shrock and uses the music track "Ashes to Ashes" by Ross Warren.


Map of Storage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The far east of the opening area has an unmarked secret door on the eastern wall leading to a shotgun guy (not on easy skill), a stimpack, a medikit (not on hard skill), a health bonus, 4 shotgun shells, and a box of shotgun shells (not on hard skill). (sector 125)
  2. North-west of #1, it is possible to climb on top of the '1' boxes. There is a secret door to the west here leading to a room similar to #1 but without the health bonus and box of shotgun shells, and containing an armor and (on multiplayer) another 4 shotgun shells. (sector 26)
  3. From #1, head north then west then climb up a couple of boxes to reach a brown-coloured floor section. It is possible to jump over a gap to the west into a brown floor maze. Head to the far west of this maze and shoot the north wall. It opens, revealing a chaingun, a clip, a box of rockets, a box of bullets, and a super shotgun. (sector 130)
  4. From #3's maze, it is possible to head north and jump across another gap. Continue along until you reach a section of floor that lowers as you step on it. The room this leads to has a secret door in the south-west corner (behind the exploding barrel), leading to a medikit, 4 shotgun shells, and a teleporter leading back to an earlier area. (sector 108)
  5. Jumping across the lowering floor that leads to #4 leads to a room with several switches. Pressing the first one encountered on the left-hand side lowers a floor in the north of the opening area revealing a berserk and a medikit (two in multiplayer). (sector 32)
  6. The blue key room has a secret door in the north-east (behind an exploding barrel) leading to a medikit and an invulnerability. This door can be opened in two ways - either with the red key, or by pressing the first switch encountered on the right on entering the room with the switch to #5. (sector 186)
  7. North of the octagonal safe area in the nukage maze is an unmarked secret door to the west, leading to two health bonuses and a teleporter. The teleporter takes you to a room with, amongst other things, a secret door in the west wall (marked with a blue texture near the floor) leading to the red key. (sector 120)
  8. Heading back through the teleporter in the red key room takes you to another room with some items and enemies. The blue wall north of the ledge with the stimpacks is a secret door leading to a stimpack. Behind this is another secret door (which requires the red key) leading to a rocket launcher (not easy skill) and a soul sphere (not hard skill). (sector 171)
  9. In the same area as #8 is a secret door on the east wall south of the stimpacks leading to a radiation shielding suit. (sector 176)
  10. The path to the exit is opened up by walking onto a platform with an armor and a rocket. The same room also has a platform with a rocket, a medikit, and a box of bullets. Stepping onto this one opens up two traps. The eastern one has a secret door on its back wall leading to a medikit and a box of shotgun shells. (sector 200)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 14)
  2. facing east. (thing 252)
  3. facing south. (thing 260)
  4. facing south. (thing 261)
  5. facing south-east. (thing 284)
  6. facing south. (thing 298)


Map data[edit]

Things 359
Vertices 1042*
Linedefs 1150
Sidedefs 1562
Sectors 210
* The vertex count without the effect of node building is 952.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]