Difference between revisions of "MAP02: Subterranean (Eviternity)"

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===Secrets===
 
===Secrets===
# ('''sector 336''')
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# ('''Sector 336''') is easily seen, a pedestal with a berserk pack on it. Almost directly due south of it is a switch that lowers it. You can't just walk south, the gap between floor and ceiling is much too small to squeeze through; but you can drop down from the area around the pedestal to the north and walk around it.
  
 
===Bugs===
 
===Bugs===

Revision as of 23:53, 19 March 2019

Eviternity maps
Chapter I: Archaic
Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension

21 22 23 24 25

Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Subterranean is the second map of Eviternity. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Octarine," composed by James Paddock (Jimmy).

Walkthrough

Map of Subterranean
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (Sector 336) is easily seen, a pedestal with a berserk pack on it. Almost directly due south of it is a switch that lowers it. You can't just walk south, the gap between floor and ceiling is much too small to squeeze through; but you can drop down from the area around the pedestal to the north and walk around it.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 303
Vertices 5008*
Linedefs 4892
Sidedefs 8466
Sectors 1019
* The vertex count without the effect of node building is 3761.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links