This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
MAP02: Terror Core is the second map of Biowar. It was designed by Chris Harbin and uses the music track " ".
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 1)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch
Player spawns
This level contains six spawn points:
- facing north. (thing 88)
- facing north. (thing 89)
- facing west. (thing 111)
- facing north. (thing 112)
- facing north. (thing 116)
- facing east. (thing 138)
Statistics
Map data
* The vertex count without the effect of node building is 459.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
8 |
0 |
0
|
Shotgun guy |
3 |
4 |
8
|
Heavy weapon dude |
0 |
0 |
2
|
Imp |
12 |
27 |
23
|
Demon |
2
|
Wolfenstein SS |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1 |
1 |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
3
|
4 shotgun shells |
5
|
Box of shotgun shells |
2
|
Box of rockets |
2
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
0 |
8 |
12
|
Medikit |
6 |
2 |
0
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
20
|
Health bonus |
15
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
6
|
Teleport landing |
8
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links