MAP02: The Bridge (Memento Mori)
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Memento Mori maps 01-10 |
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(01 - 10) |
MAP02: The Bridge is the second map of Memento Mori. It was designed by David Davidson, and uses the music track "Dreadnaught" by Mark Klem.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Open the door in front of you, and run onto the lift. Rush toward the north to open the northern door, and travel through the hallway, opening the lion door, until you find a pair of switches. Flip the western one, and head upstairs. Take the lift down and grab the yellow key. Backtrack to the central area and open the western, yellow door. Run all the way across the bridge, open the door, grab the blue key, and return to the nexus. Open the blue door to the northeast, and head to the northeast section of the tunnel. Flip the switch to open two compartments, and grab the red key in the southern one. Leave the tunnel and open the red bars. Ride the lift, open the eastern door, and run across the bridge, opening the door to the east. Press the switch.
Other points of interest
Secrets
- Upon taking the lift up after the red key bars, you will find a glowing arrow pointing south at one of the windows. Lower the wall here, and then open the wall with metal bars on it to reveal a secret passageway (sector 29) with a sergeant in it, leading to another room containing a soul sphere, guarded by another sergeant. Follow the path (to encounter a third sergeant on medium and hard skill levels) and open the door to return to the start of the level.
Bugs
Demo files
Areas / screenshots
The secret: a supercharge
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:14 | Adam Williamson | 2001-03-26 | mm02-114.zip | |
NM speed | 01:48 | Eugene Kapustin | 2008-02-17 | mm02n148.zip | |
UV max | 02:23 | Drew DeVore (stx-Vile) | 2013-06-21 | mm02-223.zip | |
NM100S | 01:48 | Eugene Kapustin | 2008-02-17 | mm02s148.zip | |
UV -fast | 03:03 | Eugene Kapustin | 2008-02-17 | mm02f303.zip | |
UV -respawn | 02:27 | Kristian Ronge | 2005-10-13 | mm02r227.zip | |
UV Tyson | 12:04 | Jim Leonard (Xit Vono) | 2001-07-20 | mm021204.zip | |
UV pacifist | 01:33 | Adam Williamson | 2003-04-04 | mm02p133.zip |
The data was last verified in its entirety on March 14, 2014.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 222 |
Vertices | 891* |
Linedefs | 1003 |
Sidedefs | 1436 |
Sectors | 171 |
* The vertex count without the effect of node building is 808.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Demons | 2 | 12 | 19 |
Imps | 5 | 23 | 25 |
Shotgun guys | 7 | 23 | 23 |
Spectres | 0 | 5 | 8 |
Zombiemen | 28 | 0 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 5 | 5 | 5 |
Blue armors | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Health bonuses | 13 | 14 | 13 |
Medikits | 1 | 1 | 1 |
Megaspheres | 1 | 0 | 0 |
Soul Spheres | 1 | 1 | 1 |
Stimpacks | 6 | 8 | 8 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 2 | 2 | 2 |
Chainguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clips | 3 | 3 | 3 |
Bullet boxes | 1 | 1 | 1 |
4 shotgun shells | 5 | 6 | 6 |
Shell boxes | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Technical information
Inspiration and development
This level was made with DEU, DeePBSP (then called TBSP) and REJECT 1.1.0.[1]
Trivia
See also
Sources
- ↑ Memento Mori Infopack at Doomworld/idgames (February 10, 1996), map info for MAP02. "Created using DEU, TBSP and REJECT 1.1"