Difference between revisions of "MAP02: The Canal (Jenesis)"

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{{Jenesis 01-11}}
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{{map|slot=MAP02|name=Canal (Jenesis)}}
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'''MAP02: The Canal''' is the second map of [[Jenesis]]. It was designed by [[James Paddock (Jimmy)]] and uses the [[Adding custom music|music]] track "River," composed by [[Stuart Rynn (stewboy)]]. The [[par time]] is 2:30.
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP02|name=Canal (Jenesis)|nocat=false}}
 
{{Level stub}}
 
'''MAP02: The Canal''' is the second map of [[Jenesis]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of The Canal]]
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[[File:Jenesis MAP02 map.png|thumb|300x300px|Map of The Canal]]
 
{{Map spots}}
 
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
 +
====Yellow key====
 +
Go down the stairs. Grab the [[shotgun]] and turn right. You'll come across an intersection overlooking a [[Damaging floor|nukage]] area. There is an inaccessible door visible through the bars, flanked by two red torches. To your right is a set of bars, and to your left is a hallway. Enter the hallway, and directly in front of you is the blue [[key]] door. When you approach an intersection, turn left and there should be a small opening with a switch. This switch lowers the bars mentioned near the start, enabling you to get to a door surrounded by nukage. Once there, ignore the yellow key door and the bars next to that door. The door opens to a hallway of mostly red torches (see [[#Secrets|secret #1]]). The door at the end leads to a big room with a nukage-fall on which is the yellow key. Flip the switch at the end of the room to lower a lift to the yellow key and grab it.
 +
 +
====Red key====
 +
Go back outside and open the yellow key door. Press the switch in there to raise a bridge to the other side of the canal. On the other side, follow the hallway to a balcony overlooking a cross-shaped water area. Find and press both switches on that balcony. A bridge should raise, enabling you to get to the previously mentioned inaccessible door. Go straight, there is a red key door; because you can't access it yet, turn right and go down on a lift. You'll find yourself in the previously mentioned cross-shaped water area. Directly ahead of you some distance away there will be two stairways. Go to the left one first and press the switch, then go to the right stairway (the switch lowers a set of bars, enabling you to progress). Turn right and follow the hallway until you come across a drain. There, turn right and find yourself on a raised platform overlooking the red key, which is at the south end of the water area. Press the switch to lower it, and backtrack to grab it.
 +
 +
====Blue key and exit====
 +
Go back to the red key door and open it. Follow the hallway until you get to another balcony overlooking the water area. Press the switch there. The switch lowers the red bars outside, as well as a portion of the wall. Memorize the fireplace in the middle of the hallway, it will be important. Go back in the water to enter a red-carpeted area with the blue key. Once you grab the key, the pillars will lower, as well as a portion of the wall. Press the switch in the newly-opened alcove to lower another wall, and follow that path until you come back to the fireplace mentioned near the red key door. Make your way back to the blue key door near the start of the level. You'll come across a hallway with a meandering water pattern. Go straight and exit the level.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# ('''sector 100''')
+
# Open the door leading to the hall which leads to the yellow key room. Press on the window where the green torch is to reveal a [[berserk]] pack. ('''sector 343''')
# ('''sector 230''')
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# In the nukage pit with six pillars with torches on them, hop down to the nukage and go to the north side of the northeastern-most pillar to find a lion face that is lit. Using it reveals a [[backpack]] behind you. ('''sector 100''')
# ('''sector 245''')
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# At the cross-shaped water courtyard, head to the east and take the left staircase to the switch, then take the other staircase up to the canal on the eastern side. Walk through the waterfall to the north to get a [[box of bullets]]. ('''sector 394''')
# ('''sector 343''')
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# North of the switch that lowers the red key, you can open a wall that has a small lit arrow on the ceiling pointing at it. The [[teleporter]] behind this wall takes you to the [[supercharge]] on the pillar close to the key. ('''sector 230''')
# ('''sector 394''')
+
# Open the hall to the west of the blue key room and use the skull switch at the end to appear back at the curved hallway. Take the path leading outside to the balcony where you used a switch earlier. There will now be a [[megaarmor]] here. ('''sector 245''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||4:36.37||[[Andrea Rovenski (Cyberdemon531)]]||2018-05-31||{{dsda2ftp|jenesis/45631/je02-436.zip|je02-436.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||7:14.40||{{dsda2user|id=numberjuan77|title=NumberJuan77|linkonly=1}}||2022-01-03||{{dsda2ftp|jenesis/59101/jenesis2f_714.zip|jenesis2f_714.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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== Trivia ==
 
== Trivia ==
 +
* This map was first included in the "Beyond" [[Jenesis#Releases|release]] of Jenesis.
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
*
+
* {{dsda2|wad=jenesis|title=Jenesis demos}}
  
[[Category:**** levels]]
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[[Category:James Paddock levels]]
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[[Category:Levels with extra monsters in co-op]]

Latest revision as of 14:31, 14 June 2023

Jenesis maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Canal is the second map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "River," composed by Stuart Rynn (stewboy). The par time is 2:30.

Walkthrough[edit]

Map of The Canal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Yellow key[edit]

Go down the stairs. Grab the shotgun and turn right. You'll come across an intersection overlooking a nukage area. There is an inaccessible door visible through the bars, flanked by two red torches. To your right is a set of bars, and to your left is a hallway. Enter the hallway, and directly in front of you is the blue key door. When you approach an intersection, turn left and there should be a small opening with a switch. This switch lowers the bars mentioned near the start, enabling you to get to a door surrounded by nukage. Once there, ignore the yellow key door and the bars next to that door. The door opens to a hallway of mostly red torches (see secret #1). The door at the end leads to a big room with a nukage-fall on which is the yellow key. Flip the switch at the end of the room to lower a lift to the yellow key and grab it.

Red key[edit]

Go back outside and open the yellow key door. Press the switch in there to raise a bridge to the other side of the canal. On the other side, follow the hallway to a balcony overlooking a cross-shaped water area. Find and press both switches on that balcony. A bridge should raise, enabling you to get to the previously mentioned inaccessible door. Go straight, there is a red key door; because you can't access it yet, turn right and go down on a lift. You'll find yourself in the previously mentioned cross-shaped water area. Directly ahead of you some distance away there will be two stairways. Go to the left one first and press the switch, then go to the right stairway (the switch lowers a set of bars, enabling you to progress). Turn right and follow the hallway until you come across a drain. There, turn right and find yourself on a raised platform overlooking the red key, which is at the south end of the water area. Press the switch to lower it, and backtrack to grab it.

Blue key and exit[edit]

Go back to the red key door and open it. Follow the hallway until you get to another balcony overlooking the water area. Press the switch there. The switch lowers the red bars outside, as well as a portion of the wall. Memorize the fireplace in the middle of the hallway, it will be important. Go back in the water to enter a red-carpeted area with the blue key. Once you grab the key, the pillars will lower, as well as a portion of the wall. Press the switch in the newly-opened alcove to lower another wall, and follow that path until you come back to the fireplace mentioned near the red key door. Make your way back to the blue key door near the start of the level. You'll come across a hallway with a meandering water pattern. Go straight and exit the level.

Other points of interest[edit]

Secrets[edit]

  1. Open the door leading to the hall which leads to the yellow key room. Press on the window where the green torch is to reveal a berserk pack. (sector 343)
  2. In the nukage pit with six pillars with torches on them, hop down to the nukage and go to the north side of the northeastern-most pillar to find a lion face that is lit. Using it reveals a backpack behind you. (sector 100)
  3. At the cross-shaped water courtyard, head to the east and take the left staircase to the switch, then take the other staircase up to the canal on the eastern side. Walk through the waterfall to the north to get a box of bullets. (sector 394)
  4. North of the switch that lowers the red key, you can open a wall that has a small lit arrow on the ceiling pointing at it. The teleporter behind this wall takes you to the supercharge on the pillar close to the key. (sector 230)
  5. Open the hall to the west of the blue key room and use the skull switch at the end to appear back at the curved hallway. Take the path leading outside to the balcony where you used a switch earlier. There will now be a megaarmor here. (sector 245)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:36.37 Andrea Rovenski (Cyberdemon531) 2018-05-31 je02-436.zip
NM 100S
UV -fast 7:14.40 NumberJuan77 2022-01-03 jenesis2f_714.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 393
Vertices 2705*
Linedefs 2708
Sidedefs 4456
Sectors 406
* The vertex count without the effect of node building is 2233.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This map was first included in the "Beyond" release of Jenesis.

See also[edit]

Sources[edit]

External links[edit]