Difference between revisions of "MAP02: The Cataract (Obituary)"

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{{level_stub}}
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{{Obituary 01-11}}
 
{{map|slot=MAP02|name=Cataract (Obituary)}}
 
{{map|slot=MAP02|name=Cataract (Obituary)}}
{{Obituary}}
+
{{level stub}}
'''MAP02: The Cataract''' is the second map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ". The [[par time]] is .
+
'''MAP02: The Cataract''' is the second map of [[Obituary]]. It was designed by [[Denis Möller]] and uses the [[ music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Obituary MAP02 map.png|thumb|300x300px|Map of The Cataract]]
[[File: |thumb|300px|Map of **]]
 
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# Don’t use the switch that raises the stairs, it will definitely close the access to the first two secret zones. Instead, open the door and search for a [[berserk]]. Nearby, open a wall for the [[chainsaw]] and a teleporter.
+
# Don’t use the switch that raises the stairs, it will definitely close the access to the first two secret zones. Instead, open the door and search for a [[berserk]]. Nearby, open a wall for the [[chainsaw]] and a teleporter. ('''sector 78''')
# Enter it, kill the baddies (five [[stimpack]]s sit here). Open a wall, follow the path for the [[shotgun]], a [[soulpshere]] and two [[medikit]]s. From here, go down.
+
# Enter it, kill the baddies (five [[stimpack]]s sit here). Open a wall ('''sector 227'''), follow the path for the [[shotgun]], a [[soulsphere]] and two [[medikit]]s. From here, go down.
# Open a wall in the stony room, another [[berserk]] awaits.
+
# Open a wall in the south-west of the stony room, another [[berserk]] awaits. ('''sector 103''')
# Before the next room, a trapped wall opens behind you. Open a wall in the trap, four [[stimpack]]s and a [[box of bullets]] are hidden here.
+
# Before the next room, a trapped wall opens behind you. Open a wall in the trap, four [[stimpack]]s and a [[box of bullets]] are hidden here. ('''sector 139''')
# Between the blue key and the last big room, open a wall for a third secret [[berserk]].
+
# Between the blue key and the last big room, open a wall for a third secret [[berserk]]. ('''sector 197''')
# From here, open a wall fot the [[backpack]].
+
# From here, open a wall for the [[backpack]]. ('''sector 183''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
 
 
Obituary-map02-start.png|The start
 
Obituary-map02-start.png|The start
Obituary-map02-soulsphere.png|Secret #2’s [[soulsphere]]
+
Obituary-map02-soulsphere.png|Secret #2's [[soulsphere]]
 
Obituary-map02-head.png|The next room
 
Obituary-map02-head.png|The next room
 
Obituary-map02-megasphere.png|A [[megasphere]]
 
Obituary-map02-megasphere.png|A [[megasphere]]
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== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 91''')
 +
# facing east. ('''thing 92''')
 +
# facing west. ('''thing 93''')
 +
# facing north. ('''thing 94''')
  
 
== Statistics ==
 
== Statistics ==
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{{col-break|width=33%}}
 
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
!colspan="4"|Singleplayer
+
!colspan="4"|Single-player
 
|-
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
![[Monster|Monsters]]!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|[[Zombieman]]||6||13||29
 
 
|-
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||25||34||52
 
|style="text-align: left;"|[[Shotgun guy]]||25||34||52
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|-
 
|-
 
|style="text-align: left;"|[[Pain elemental]]||0||1||2
 
|style="text-align: left;"|[[Pain elemental]]||0||1||2
|-
 
|style="text-align: left;"|[[Hell knight]]||0||1||2
 
 
|-
 
|-
 
|style="text-align: left;"|[[Arachnotron]]||0||1||1
 
|style="text-align: left;"|[[Arachnotron]]||0||1||1
 
|-
 
|-
 
|style="text-align: left;"|[[Mancubus]]||1||2||2
 
|style="text-align: left;"|[[Mancubus]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||6||13||29
 +
|-
 +
|style="text-align: left;"|Harder Imp||0||1||2
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
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|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
!Monsters!!1-2!!3!!4-5
 
!Monsters!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|Zombieman||6||13||29
 
 
|-
 
|-
 
|style="text-align: left;"|Shotgun guy||26||36||55
 
|style="text-align: left;"|Shotgun guy||26||36||55
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|-
 
|-
 
|style="text-align: left;"|Pain elemental||0||2||3
 
|style="text-align: left;"|Pain elemental||0||2||3
|-
 
|style="text-align: left;"|Hell knight||0||1||2
 
 
|-
 
|-
 
|style="text-align: left;"|Arachnotron||0||1||2
 
|style="text-align: left;"|Arachnotron||0||1||2
 
|-
 
|-
 
|style="text-align: left;"|Mancubus||2||3||3
 
|style="text-align: left;"|Mancubus||2||3||3
 +
|-
 +
|style="text-align: left;"|Bazooka Man||6||13||29
 +
|-
 +
|style="text-align: left;"|Harder Imp||0||1||2
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
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|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|11
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=708|title=Obituary demos}}
  
*
+
[[Category:Denis Möller levels]]
 
+
[[Category:Levels with extra monsters in co-op]]
 
+
[[Category:Levels with extra equipment in co-op]]
 
 
[[Category:The Innocent Crew levels]]
 

Revision as of 15:10, 23 July 2020

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: The Cataract is the second map of Obituary. It was designed by Denis Möller and uses the music track " ".

Walkthrough

Map of The Cataract
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Don’t use the switch that raises the stairs, it will definitely close the access to the first two secret zones. Instead, open the door and search for a berserk. Nearby, open a wall for the chainsaw and a teleporter. (sector 78)
  2. Enter it, kill the baddies (five stimpacks sit here). Open a wall (sector 227), follow the path for the shotgun, a soulsphere and two medikits. From here, go down.
  3. Open a wall in the south-west of the stony room, another berserk awaits. (sector 103)
  4. Before the next room, a trapped wall opens behind you. Open a wall in the trap, four stimpacks and a box of bullets are hidden here. (sector 139)
  5. Between the blue key and the last big room, open a wall for a third secret berserk. (sector 197)
  6. From here, open a wall for the backpack. (sector 183)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 91)
  2. facing east. (thing 92)
  3. facing west. (thing 93)
  4. facing north. (thing 94)

Statistics

Map data

Things 331
Vertices 1194*
Linedefs 1256
Sidedefs 1774
Sectors 238
* The vertex count without the effect of node building is 1019.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links