Difference between revisions of "MAP02: The Cataract (Obituary)"
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− | {{ | + | {{Obituary 01-11}} |
{{map|slot=MAP02|name=Cataract (Obituary)}} | {{map|slot=MAP02|name=Cataract (Obituary)}} | ||
− | {{ | + | {{level stub}} |
− | '''MAP02: The Cataract''' is the second map of [[Obituary]]. It was designed by [[ | + | '''MAP02: The Cataract''' is the second map of [[Obituary]]. It was designed by [[Denis Möller]] and uses the [[ music|music]] track " ". |
== Walkthrough == | == Walkthrough == | ||
Line 15: | Line 15: | ||
# Don’t use the switch that raises the stairs, it will definitely close the access to the first two secret zones. Instead, open the door and search for a [[berserk]]. Nearby, open a wall for the [[chainsaw]] and a teleporter. ('''sector 78''') | # Don’t use the switch that raises the stairs, it will definitely close the access to the first two secret zones. Instead, open the door and search for a [[berserk]]. Nearby, open a wall for the [[chainsaw]] and a teleporter. ('''sector 78''') | ||
# Enter it, kill the baddies (five [[stimpack]]s sit here). Open a wall ('''sector 227'''), follow the path for the [[shotgun]], a [[soulsphere]] and two [[medikit]]s. From here, go down. | # Enter it, kill the baddies (five [[stimpack]]s sit here). Open a wall ('''sector 227'''), follow the path for the [[shotgun]], a [[soulsphere]] and two [[medikit]]s. From here, go down. | ||
− | # Open a wall in the stony room, another [[berserk]] awaits. ('''sector 103''') | + | # Open a wall in the south-west of the stony room, another [[berserk]] awaits. ('''sector 103''') |
# Before the next room, a trapped wall opens behind you. Open a wall in the trap, four [[stimpack]]s and a [[box of bullets]] are hidden here. ('''sector 139''') | # Before the next room, a trapped wall opens behind you. Open a wall in the trap, four [[stimpack]]s and a [[box of bullets]] are hidden here. ('''sector 139''') | ||
# Between the blue key and the last big room, open a wall for a third secret [[berserk]]. ('''sector 197''') | # Between the blue key and the last big room, open a wall for a third secret [[berserk]]. ('''sector 197''') | ||
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== Areas / screenshots == | == Areas / screenshots == | ||
− | + | <gallery mode=nolines widths=160px> | |
− | <gallery> | ||
Obituary-map02-start.png|The start | Obituary-map02-start.png|The start | ||
− | Obituary-map02-soulsphere.png|Secret # | + | Obituary-map02-soulsphere.png|Secret #2's [[soulsphere]] |
Obituary-map02-head.png|The next room | Obituary-map02-head.png|The next room | ||
Obituary-map02-megasphere.png|A [[megasphere]] | Obituary-map02-megasphere.png|A [[megasphere]] | ||
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== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing east. ('''thing 91''') | ||
+ | # facing east. ('''thing 92''') | ||
+ | # facing west. ('''thing 93''') | ||
+ | # facing north. ('''thing 94''') | ||
== Statistics == | == Statistics == | ||
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|- | |- | ||
![[Monster|Monsters]]!!1-2!!3!!4-5 | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
− | |||
− | |||
|- | |- | ||
|style="text-align: left;"|[[Shotgun guy]]||25||34||52 | |style="text-align: left;"|[[Shotgun guy]]||25||34||52 | ||
Line 113: | Line 117: | ||
|- | |- | ||
|style="text-align: left;"|[[Pain elemental]]||0||1||2 | |style="text-align: left;"|[[Pain elemental]]||0||1||2 | ||
− | |||
− | |||
|- | |- | ||
|style="text-align: left;"|[[Arachnotron]]||0||1||1 | |style="text-align: left;"|[[Arachnotron]]||0||1||1 | ||
|- | |- | ||
|style="text-align: left;"|[[Mancubus]]||1||2||2 | |style="text-align: left;"|[[Mancubus]]||1||2||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||6||13||29 | ||
+ | |- | ||
+ | |style="text-align: left;"|Harder Imp||0||1||2 | ||
|- | |- | ||
![[Weapon|Weapons]]!!1-2!!3!!4-5 | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
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|- | |- | ||
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11 | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11 | ||
− | |||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
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|- | |- | ||
!Monsters!!1-2!!3!!4-5 | !Monsters!!1-2!!3!!4-5 | ||
− | |||
− | |||
|- | |- | ||
|style="text-align: left;"|Shotgun guy||26||36||55 | |style="text-align: left;"|Shotgun guy||26||36||55 | ||
Line 200: | Line 203: | ||
|- | |- | ||
|style="text-align: left;"|Pain elemental||0||2||3 | |style="text-align: left;"|Pain elemental||0||2||3 | ||
− | |||
− | |||
|- | |- | ||
|style="text-align: left;"|Arachnotron||0||1||2 | |style="text-align: left;"|Arachnotron||0||1||2 | ||
|- | |- | ||
|style="text-align: left;"|Mancubus||2||3||3 | |style="text-align: left;"|Mancubus||2||3||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Bazooka Man||6||13||29 | ||
+ | |- | ||
+ | |style="text-align: left;"|Harder Imp||0||1||2 | ||
|- | |- | ||
!Weapons!!1-2!!3!!4-5 | !Weapons!!1-2!!3!!4-5 | ||
Line 264: | Line 269: | ||
|- | |- | ||
|style="text-align: left;"|Teleport landing||colspan="3"|11 | |style="text-align: left;"|Teleport landing||colspan="3"|11 | ||
− | |||
|} | |} | ||
{{col-end}} | {{col-end}} | ||
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== See also == | == See also == | ||
− | |||
* | * | ||
== Sources == | == Sources == | ||
− | |||
* | * | ||
== External links == | == External links == | ||
+ | * {{dsda|id=708|title=Obituary demos}} | ||
− | + | [[Category:Denis Möller levels]] | |
− | + | [[Category:Levels with extra monsters in co-op]] | |
− | + | [[Category:Levels with extra equipment in co-op]] | |
− | |||
− | [[Category: |
Revision as of 15:10, 23 July 2020
Obituary maps 01-11 |
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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: The Cataract is the second map of Obituary. It was designed by Denis Möller and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Don’t use the switch that raises the stairs, it will definitely close the access to the first two secret zones. Instead, open the door and search for a berserk. Nearby, open a wall for the chainsaw and a teleporter. (sector 78)
- Enter it, kill the baddies (five stimpacks sit here). Open a wall (sector 227), follow the path for the shotgun, a soulsphere and two medikits. From here, go down.
- Open a wall in the south-west of the stony room, another berserk awaits. (sector 103)
- Before the next room, a trapped wall opens behind you. Open a wall in the trap, four stimpacks and a box of bullets are hidden here. (sector 139)
- Between the blue key and the last big room, open a wall for a third secret berserk. (sector 197)
- From here, open a wall for the backpack. (sector 183)
Bugs
Demo files
Areas / screenshots
Secret #2's soulsphere
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains four spawn points:
- facing east. (thing 91)
- facing east. (thing 92)
- facing west. (thing 93)
- facing north. (thing 94)
Statistics
Map data
Things | 331 |
Vertices | 1194* |
Linedefs | 1256 |
Sidedefs | 1774 |
Sectors | 238 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Obituary demos (archived 🏛) at the Doomed Speed Demos Archive