MAP02: The Pain Labs (No Rest for the Living)

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Revision as of 16:06, 29 May 2010 by Da-geezer (talk | contribs) (Secrets)


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No Rest for the Living maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Pain Labs is the second map of No Rest for the Living. It was designed by Richard Heath and uses the music track "The Dave D. Taylor Blues". The par time is 1:45.

Walkthrough

Map of *MAP02*
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Due south of the Supercharge is an alcove which opens with an enemy ambush. The back wall can be opened, and the western wall can be activated to reveal a switch, lowering the Supercharge for public use.

  1. Enter the red door, and follow the room around to the right. On the southern wall, a white aperture can be opened to find stimpacks, armour bonuses, and a Double-Barreled Shotgun.
  1. On the opposite wall to Secret #2, a small portion of the wall can be opened to find a switch to lower the chainsaw and spark an ambush.
  1. From the starting position, head up the stairs. Near the top is a tripwire activating an entrance to the East. Run up the stairs and turn right. Run past the Chaingun platform, turn left. As you enter the corridor, the first aperture on your left will be open, revealing armour bonuses and Light-Amplification Goggles.
  1. Once you've collected the blue keycard, turn 180 degrees and bear left. Follow the passage a short distance to the easternmost wall. Turn left, and open the plain-coloured wall for a Bezerker, sparking an ambush.
  1. Upon collecting the yellow keycard, backtrack to the east. Where you must make a left turn to return to the yellow door, use the western wall. This will take you to the surrounding gallery around the yellow keycard.
  1. Follow the gallery platform right to it's conclusion, use the wall at the end to reveal an Invisibility Sphere.
  1. Inside the Exit chamber, examine the east wall to reveal a passage leading to ammo and an Automap.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links