Difference between revisions of "MAP02: Theta Base (Mars War)"

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{{Mars War 01-11}}
 
{{Mars War 01-11}}
 
{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
'''MAP02: Theta Base''' is the second map of [[Mars War]] by Nathan Lineback. It uses a MIDI conversion of the tracker module "4mat".
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'''MAP02: Theta Base''' is the second map of [[Mars War]] by Nathan Lineback. It uses a MIDI conversion of the tracker module "L.F.F" by Matthew Simmonds (4mat).
  
While in version 3, the red key door has been removed and changed to a door that can be entered without red card. Version 3.01 has modified instruments for module music "4mat" to make them less annoying.
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In version 3, the red key door has been removed and changed to a door that can be entered without a key. Version 3.01 has modified instruments for the module music to make them "less annoying".
  
 
== Story ==
 
== Story ==

Revision as of 00:05, 26 March 2017

Mars War maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Theta Base is the second map of Mars War by Nathan Lineback. It uses a MIDI conversion of the tracker module "L.F.F" by Matthew Simmonds (4mat).

In version 3, the red key door has been removed and changed to a door that can be entered without a key. Version 3.01 has modified instruments for the module music to make them "less annoying".

Story

Once you secure the shuttle, your first stop is Theta Base. This is where all the cool tech comes from. They supposedly have developed a plasma rifle that is powered by common energy cells, and you need to get it!

You had many friends at Theta base, your last contact with them was hours ago and there has been no response since. You don't really want to think about what has happened to them, and it won't be any fun searching the base. But you know they had all kinds of goodies stashed away that might help you.

Walkthrough

Map of Theta Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the storage room at the southwest of the base, there is a huge pile of small crates. Shooting this pile with any impact weapon will cause the pile to rise into the ceiling, revealing a partially open door. Open this door all the way and head down the passage to find a room with an imp (two imps on skill 3 or higher) and two medikits. At either side of the room are computer monitors. Press on the northern one to open a compartment with nine health bonuses. (sector 83)
  2. In the same room, push the monitors to the west to find nine more health bonuses. (sector 59)
  3. Across from secret #2, open the monitors at the east to find nine more health bonuses. (sector 67)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Red key card has been removed in version 3 or later.

Current records

The current records for the map at the Doomed Speed Demos Archive are (not updated to reflect release):

Run Time Player Date File Notes
UV speed
NM speed
UV max 03:41 Rich Sham 2003-10-25 mw-lmps.zip 1. ^ 
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

1 Requires Doom Legacy v1.40 to view.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 255
Vertices 1552*
Linedefs 1701
Sidedefs 2224
Sectors 335
* The vertex count without the effect of node building is 1353.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links