MAP02: Tower of Hell (Eternal Doom)

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Tower of Hell is the second level of Eternal Doom and was designed by Adam Landefeld. You have left the spaceship and broken through the planet surface. Now you are standing on top of a rocky tower in a huge underground cavern.

Walktrough

Map of Eternal MAP02

Essentials

You start on the top of a black tower. Go down the stairs and cross an invisible bridge flanked by torches. Turn right and go through the door. Take the blue key in the middle of the room and return to the tower. Go across the bridge on the east and ride the elevator up. One of the bricks has an 'X' mark. Press it and come down again. On your way back to the tower, jump to the left (south) of the bridge. There is an opening with stairs in it. Go down the stairs and into a small room surrounded by a walkway. The middle part of this walkway can be lowered to gain access to a brown hallway behind. Follow this hallway and turn right. The red key is at the end. When you take it, two demons will get out of nearby alcoves and zombies will begin to teleport into the hallway. Go back through the hallway, turn left and then turn around immediately. There is a new hallway there. Go there and hit the switch to disable the blue barrier and gain access to a small room with crates. The crates on the northwest corner of the room can be lowered to access some grey stairs guarded by two sergeants and a hell knight. At the top there is a stone switch, which activates the invisible stairs flanked by candles. Go up the stairs and through the teleporter on the left (southwest) of the water area to get back on top of the tower. Go back to where the blue key was and open the red door at the other side of the room. Cross this other room and open the door at the end so you reach another room with imps and sergeants on ledges at your left and right, and a nukage pool with tall walls. These walls can be lowered on the sides. When you get on top of this nukage pool, the walls behind the ledges will lower revealing switches (and cacodemons). Activate them to open a door on the north side of the room. Enter this door to a small room with two more switches. The one on the left (west) lowers the wall revealing an imp and two sergeants. The one on the right (east) opens three "doors" to a courtyard with a statue (which is actually a teleporter) in the middle. Fight the sergeants, imps and cacodemons and then step in the statue to be teleported to the next room. You are now in a big open room with two "pools" in the middle. At the northeast and northwest ends of this room, there are two doors, which lead to hallways and computers at the end. Kill the enemies in the big room and go through both doors to activate the computers. When you activate the computers the hell knights in the hallways will teleport to the big room. The two switches also lower the big column between the two pools, revealing a switch, a berserk pack and an invulnerability (along with a couple of revenants). Grab the invulnerability and fight the revenants and hell knights, then hit the switch. Go back through the teleporter, which will take you back behind the door of the blue key room. There should be a broken window in the room. Go through it and step into an invisible bridge flanked by candles, with two hell knights in it. Once you kill them, turn right around the corner, shoot at the wall at the end of the bridge, and go through the opening (there is a baron of hell here). Follow the hallway killing the imps and sergeants and open the door at the end. You are now in a big room with a nukage pool in the middle. Go up the stairs in the right. Three arachnotrons will emerge from the nukage. Kill them, and kill the imps. There is a room on the north. To remove the barrier, shoot at the "smiley" switch through either window. Enter the room and grab the yellow key that lies on the left computer. Step out of the room and proceed through the yellow door in the east. Go up the stairs, killing two cacodemons around the corner. Open the last door, fight the baron of hell and press the exit switch.

Secrets

  1. After you go down the first stairs and across the invisible bridge, turn left and shoot the wall to reveal another room with a hell knight. Kill him, get into the room and shoot the window. Run through it to get the soul sphere outside.
  2. After lowering the wall to access the brown hallway that leads to the red key, go inside the first room to your left (east). There are two torches here. Activate the wall back of the left one to reveal a security armor.
  3. When you pick up the red key, two nearby alcoves with demons open up. Push the northern wall of the northern one to reveal a teleporter. Step on it and you will be teleported into the north cage with the sergeant in the branch of the hallway leading to the red key. The wall in the right (west) of the cage opens up to reveal a partial invisibility (only the invisibility is marked as a secret). Head back to the cage to be teleported back to the alcove.
  4. Push the southern wall of the southern alcove as well to reveal a hallway (marked as a secret) with 8 health bonuses. Push the wall at the end to get to the other sergeant’s cave and get the shotgun and a medikit.
  5. After activating the invisible stairways leading to the south water area, there is a fake wall on the right side (right after going up the stairs). Go through this wall and go up some stairs to get a combat armor.
  6. In the room with the nukage pool with tall walls, there are two niches in the southwest and southeast, containing an imp each. Jump from the ledges to these niches and activate the wall on the back to reveal a backpack (in the southwestern one) and a partial invisibility (southeastern). Each one of these is marked as a secret.
  7. See secret #6.

Statistics

Map data

Things 466
Vertices 3049
Linedefs 3115
Sidedefs 4742
Sectors 607

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 38 17 15
Sergeants 18 28 31
Imps 15 25 60
Demons 4 5 3
Spectres 5 6 11
Lost souls 10 10 5
Cacodemons 2 2 21
Hell knights 11 10 8
Revenants 3 3 5
Arachnotrons 1 1 3
Barons of hell 1 2 3
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 43 43 33
Stimpacks 7 11 11
Medikits 15 15 15
Soul spheres 1 1 1
Armor bonuses 29 29 29
Security armors 1 1 1
Combat armors 1 1 1
Berserk packs 1 1 1
Invisibilities 2 2 2
Invulnerabilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 4 6 6
Bullet boxes 1 2 2
Shells 27 31 33
Shell boxes 15 16 16
Explosive barrels 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1
Blue cards 1 1 1
Yellow cards 1 1 1