Difference between revisions of "MAP02: Tunnel Town (Hacx)"

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{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
 
{{level stub}}
 
{{level stub}}
'''MAP02: Tunnel Town''' is the second map of [[Hacx]]. It was designed by [[Stephen Watson]].
+
'''MAP02: Tunnel Town''' is the second map of [[Hacx]]. It was designed by [[Stephen Watson]] and uses the [[Adding custom music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 36: Line 36:
  
 
===Secrets===
 
===Secrets===
# In the room with the laser sensor, there is a secret door textured with a lighter shade of the brick wall. This door is next to the entrance of the room with the small gray box. Opening the door will lead you to a Light Amplifier goggles and a 007MicroTel.
+
# In the room with the laser sensor, there is a secret door textured with a lighter shade of the brick wall. This door is next to the entrance of the room with the small gray box. Opening the door will lead you to [[light amplifier goggles]] and a [[007Microtel]]. ('''sector 13''')
# In the room with the small gray box, there is another switch, for turning the lights on. Next to the switch is a part of the wall that has a darker shade than the rest. Open this wall to reveal a room with a Kevlar vest.
+
# In the room with the small gray box, there is another switch, for turning the lights on. Next to the switch is a part of the wall that has a darker shade than the rest. Open this wall to reveal a room with a [[kevlar vest]]. ('''sector 22''')
 +
# four [[torpedo]]es ('''sector 170''')
 +
# ('''sector 230''')
 +
# [[super kevlar vest]] ('''sector 270''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
|  
+
|  
 
</gallery>
 
</gallery>
 +
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing east. ('''thing 419''')
 +
# facing east. ('''thing 420''')
 +
# facing south-east. ('''thing 421''')
 +
# facing south. ('''thing 422''')
 +
# facing north. ('''thing 423''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=424|
 +
  vertexes=2090|
 +
  linedefs=2349|
 +
  sidedefs=3300|
 +
  sectors=468|
 +
  vertexbefore=1818}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Thug]]||46||64||70
 +
|-
 +
|style="text-align: left;"|[[Android]]||24||36||41
 +
|-
 +
|style="text-align: left;"|[[Phage]]||0||8||14
 +
|-
 +
|style="text-align: left;"|[[Buzzer]]||7||24||32
 +
|-
 +
|style="text-align: left;"|[[Stealth]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Monstruct]]||0||1||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Photon 'zooka]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Cartridges]]||12||18||19
 +
|-
 +
|style="text-align: left;"|[[Case of cartridges]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Torpedo]]||15||19||19
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Inhaler]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Hypo]]||13||12||12
 +
|-
 +
|style="text-align: left;"|[[Kevlar vest]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super kevlar vest]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Dampener]]||colspan="3"|32
 +
|-
 +
|style="text-align: left;"|[[Microkit]]||colspan="3"|30
 +
|-
 +
|style="text-align: left;"|[[007Microtel]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[SI array]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Light amplifier goggles]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[KeyCard]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Password]]||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Thug||46||64||70
 +
|-
 +
|style="text-align: left;"|Android||24||36||41
 +
|-
 +
|style="text-align: left;"|Phage||0||8||14
 +
|-
 +
|style="text-align: left;"|Buzzer||7||24||32
 +
|-
 +
|style="text-align: left;"|Stealth||0||0||2
 +
|-
 +
|style="text-align: left;"|Monstruct||0||1||2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Photon 'zooka||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Cartridges||12||18||19
 +
|-
 +
|style="text-align: left;"|Case of cartridges||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Torpedo||15||19||19
 +
|-
 +
|style="text-align: left;"|[[Case of torpedoes]]||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Inhaler||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Hypo||13||12||12
 +
|-
 +
|style="text-align: left;"|Kevlar vest||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Super kevlar vest||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Dampener||colspan="3"|32
 +
|-
 +
|style="text-align: left;"|Microkit||colspan="3"|30
 +
|-
 +
|style="text-align: left;"|007Microtel||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|SI array||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Light amplifier goggles||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|KeyCard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Password||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|6
 +
|}
 +
{{col-end}}
 +
 +
== Technical information ==
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 58: Line 255:
 
* {{dsda2|wad=hacx12|title=Hacx v1.2 demos}}
 
* {{dsda2|wad=hacx12|title=Hacx v1.2 demos}}
 
* {{dsda2|wad=hacx11|title=Hacx v1.1 demos}}
 
* {{dsda2|wad=hacx11|title=Hacx v1.1 demos}}
 +
 +
[[Category:Stephen Watson levels]]

Revision as of 06:28, 3 December 2021

Hacx maps
First "episode"
Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Tunnel Town is the second map of Hacx. It was designed by Stephen Watson and uses the music track " ".

Walkthrough

Map of Tunnel Town
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

There is door up ahead. Open it and walk through the laser sensor. Go though the corner up ahead until you are in a room with two locked doors and a small gray box on the floor. The box has a switch on one of its faces.

Press this switch and you'll see that the two doors in the room have opened. Now go through either door, and you'll see the entrance of one of the two tunnels.

Travel through either one and you'll end up on a platform surrounded by water, with another platform beyond your reach. There is a switch in front of you. Activate it to raise a bridge for gaining access to other platform.

Cross this bridge and go through the passageway. Turn right and go in this direction until you see a door on your right. Open it to enter the room with the KeyCard.

To get the KeyCard, go over the bridge. There are two lifts on both sides. Take one and and go up onto the small corridor. From there, continue, until you see the KeyCard stand. Take it and exit this room.

Now turn right and go in this direction to get to the locked door. Open it with the KeyCard and enter. Go through the winding passageway until there is a hand scanner in front of you, along with an "Android capsule". Press the hand scnner.

Now go into the Android capsule, where you'll see that the back wall has opened to reveal a new room resembling an Android production factory.

In this room, there is a locked door, protected by a Password and an entrance to a smaller room. Go into this room and collect the Password. Now open the locked door here.

There is another winding tunnel here, go through it until you are in a room surrounded by pillars and an inaccessible ledge. Go onto the middle of this room, and you'll see a switch on a part of a brick wall. Shoot this switch and an elevator will rise behind you. Once it has gone all the way up, press use to bring it down to your level and get on it.

Once the elevator rises, you'll see another shootable switch. Fire at it and jump off the elevator. You'll notice that a few steps have risen up to allow access to the inaccessible ledge.

Get on that ledge and walk through the tunnel on your right. There are three entrances here: two on the left wall and one at the right wall. Enter through the entrance on the right and run up the flight of steps.

You will now see a raft on a sea in front of you. Run towards the raft to exit the level.

Other points of interest

Secrets

  1. In the room with the laser sensor, there is a secret door textured with a lighter shade of the brick wall. This door is next to the entrance of the room with the small gray box. Opening the door will lead you to light amplifier goggles and a 007Microtel. (sector 13)
  2. In the room with the small gray box, there is another switch, for turning the lights on. Next to the switch is a part of the wall that has a darker shade than the rest. Open this wall to reveal a room with a kevlar vest. (sector 22)
  3. four torpedoes (sector 170)
  4. (sector 230)
  5. super kevlar vest (sector 270)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 419)
  2. facing east. (thing 420)
  3. facing south-east. (thing 421)
  4. facing south. (thing 422)
  5. facing north. (thing 423)

Statistics

Map data

Things 424
Vertices 2090*
Linedefs 2349
Sidedefs 3300
Sectors 468
* The vertex count without the effect of node building is 1818.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links