Difference between revisions of "MAP02: Underhalls (Doom II)"

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{{Doom II 1-10}}
 
{{Doom II 1-10}}
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{{map|slot=MAP02}}
 
'''MAP02: Underhalls''' is the second map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "The Healer Stalks".
 
'''MAP02: Underhalls''' is the second map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "The Healer Stalks".
 
==Strategy==
 
==Strategy==
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:02 MAP02 demos from the Compet-N database]
 
* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:02 MAP02 demos from the Compet-N database]
 
[[Category:Levels]]
 
[[Category:Levels]]
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[[Category:MAP02]]

Revision as of 20:03, 2 October 2005

Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Underhalls is the second map of Doom II. It was designed by American McGee and uses the music track "The Healer Stalks".

Strategy

Map of MAP02

Walkthrough

Travel across the river and go up the stairs. Open the door. Go left in the small corridor and follow it along. Press the switch. Go back out to the entrance room with the river. Follow the river along to the left until you reach a room with a house and an opening to the sky. Follow the walkway along to the end where there is an opening in the house. Use the "run" key to jump the gap into the house. Climb the stairs and pick up the red key, then return to the entrance room.

Go through the same door entered before. Follow the corridor to the other end (turn right) where there are red key bars. Open the bars and press the switch. Follow the river in the opposite direction to previously. Take the second right turning where there is a grey area of wall with a barrel.

You will enter a room with two holes in the floor. Take the hole opposite the entrance to the room. You will find yourself in a dark room. Pick up the blue key in this room and go through the door to the next room. Follow this room along to the blue door. Go through the blue door and up the stairs. There is another blue door approximately opposite. Go through this door and press the exit switch.

Secrets

  1. At the top of the staircase inside the structure the red keycard is found in, open the west wall just south of the alcove the key was resting in. Behind this wall is a small room containing a few sergeants, a combat armor vest, and a teleport shortcut back to the start of the level.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:40 Adam Williamson 2001-12-16 lv02-040.zip
NM speed 00:45 Juho "ocelot" Ruohonen 2002-12-06 nm02-045.zip
UV max 01:07 Radek Pecka 2004-01-15 lv02-107.zip
NM100S 00:45 Juho "ocelot" Ruohonen 2002-12-06 nm02-045.zip
UV -fast 01:30 (unknown player) 2003-01-26 fa03-130.zip
UV -respawn 01:10 Radek Pecka 2003-01-01 re02-110.zip
UV Tyson 03:19 Radek Pecka 2003-12-21 ty02-319.zip
UV pacifist

Statistics

Map data

Things 173
Vertices 501
Linedefs 523
Sidedefs 715
Sectors 97

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 21 38 50
Imps 5 9 16
Demons 0 1 2
Troopers 21 22 22
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 11 11 11
Medikits 5 5 5
Health bonuses 13 13 13
Armor bonuses 7 7 7
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 18 18 18

External links