Difference between revisions of "MAP02: Virgil (PlayStation Final Doom)"

From DoomWiki.org

[checked revision][checked revision]
(Created page with "{{PSX-FinalDoom-MasterLevels}} {{map|slot=MAP02}} '''Level 2: Virgil''' is the second map of PlayStation Final Doom. It is a console version of ...")
 
(+modifier, +cat Tim Heydelaar levels)
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
{{PSX-FinalDoom-MasterLevels}}
 
{{PSX-FinalDoom-MasterLevels}}
 
{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
'''Level 2: Virgil''' is the second map of [[Final Doom (PlayStation)|PlayStation Final Doom]]. It is a console version of [[MAP03: Virgil's Lead (Master Levels)|VIRGIL.WAD]] which was originally designed by [[John Anderson]] and uses the [[PlayStation Doom music|music track]] "Vexation". Like in the PC version the black star sky is used in this level.
+
'''Level 2: Virgil''' is the second map of [[Final Doom (PlayStation)|PlayStation Final Doom]]. It is a console version of [[MAP03: Virgil's Lead (Master Levels)|VIRGIL.WAD]] which was originally designed by [[John Anderson]]. Changes for the PlayStation port were authored by [[Tim Heydelaar]].{{cite web|author=[[Tim Heydelaar|Heydelaar, Tim]]|title=Early and unused DOOM 64 Level Designs|url={{dwforumst|id=1956696}}|publication=[[Doomworld Forums]]|publishdate=21 January 2019|accessdate=22 January 2019}} It uses the [[PlayStation Doom music|music track]] "Vexation". Like in the PC version the black star sky is used in this level.
  
 
It is known as '''''Virgil's Lead''''' in [[Master Levels for Doom II]].
 
It is known as '''''Virgil's Lead''''' in [[Master Levels for Doom II]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 19: Line 18:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery widths=250px>
+
<gallery mode=nolines widths=160px>
 
Psx-virgil-01.png|First marble pillar hall.
 
Psx-virgil-01.png|First marble pillar hall.
 
Psx-virgil-02.png|Find super shotgun here.
 
Psx-virgil-02.png|Find super shotgun here.
Line 36: Line 35:
  
 
== Trivia ==
 
== Trivia ==
 +
 +
==References==
 +
<references />
 +
 +
[[Category:Tim Heydelaar levels]]

Revision as of 02:40, 22 January 2019

PlayStation Final Doom maps
TNT episode

14 15 16 17 18 19 20 21 22 23 24

Plutonia episode

25 26 27 28 29 30

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

Level 2: Virgil is the second map of PlayStation Final Doom. It is a console version of VIRGIL.WAD which was originally designed by John Anderson. Changes for the PlayStation port were authored by Tim Heydelaar.[1] It uses the music track "Vexation". Like in the PC version the black star sky is used in this level.

It is known as Virgil's Lead in Master Levels for Doom II.

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Essentials

Other points of interest

Secrets

Bugs

Areas / screenshots

Versions comparison

Technical information

Inspiration and development

Trivia

References

  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.