Difference between revisions of "MAP02: Virgil (PlayStation Final Doom)"
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− | '''Level 2: Virgil''' is the second map of [[Final Doom (PlayStation)|PlayStation Final Doom]]. It is a console version of [[MAP03: Virgil's Lead (Master Levels)|VIRGIL.WAD]] which was originally designed by [[John Anderson]] and uses the [[PlayStation Doom music|music track]] "Vexation". Like in the PC version the black star sky is used in this level. | + | '''Level 2: Virgil''' is the second map of [[Final Doom (PlayStation)|PlayStation Final Doom]]. It is a console version of [[MAP03: Virgil's Lead (Master Levels)|VIRGIL.WAD]] which was originally designed by [[John Anderson]]. Changes for the PlayStation port were authored by [[Tim Heydelaar]].{{cite web|author=[[Tim Heydelaar|Heydelaar, Tim]]|title=Early and unused DOOM 64 Level Designs|url={{dwforumst|id=1956696}}|publication=[[Doomworld Forums]]|publishdate=21 January 2019|accessdate=22 January 2019}} It uses the [[PlayStation Doom music|music track]] "Vexation". Like in the PC version the black star sky is used in this level. |
It is known as '''''Virgil's Lead''''' in [[Master Levels for Doom II]]. | It is known as '''''Virgil's Lead''''' in [[Master Levels for Doom II]]. | ||
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== Walkthrough == | == Walkthrough == | ||
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== Trivia == | == Trivia == | ||
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+ | ==References== | ||
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+ | [[Category:Tim Heydelaar levels]] |
Revision as of 02:40, 22 January 2019
PlayStation Final Doom maps |
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Master Levels episode
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TNT episode |
Plutonia episode |
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Level 2: Virgil is the second map of PlayStation Final Doom. It is a console version of VIRGIL.WAD which was originally designed by John Anderson. Changes for the PlayStation port were authored by Tim Heydelaar.[1] It uses the music track "Vexation". Like in the PC version the black star sky is used in this level.
It is known as Virgil's Lead in Master Levels for Doom II.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Essentials
Other points of interest
Secrets
Bugs
Areas / screenshots
Versions comparison
Technical information
Inspiration and development
Trivia
References
- ↑ Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.