Difference between revisions of "MAP02: Well of Souls (The Plutonia Experiment)"

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(Overview: +Info on bridge switch)
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[[Image:Plutonia-map02.png|thumb|right|256px|Start of the map]]
 
[[Image:Plutonia-map02.png|thumb|right|256px|Start of the map]]
 
[[Image:Plutonia-map02-end.png|thumb|right|256px|Transparent bridge before the end]]
 
[[Image:Plutonia-map02-end.png|thumb|right|256px|Transparent bridge before the end]]
This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''Indiana Jones and the Last Crusade'', which lacks any switch or key for activating it. It can be seen if one uses a map cheat, and its presence can also be surmised by an invisible "wall" in the middle of the toxic mud pit.
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This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''Indiana Jones and the Last Crusade''.  It can be seen by shooting computers through a window in the area, which will cause wooden stakes to rise from the ground to show the beginning and end of the bridge. It can also be seen if one uses a map cheat, and its presence can be surmised by an invisible "wall" in the middle of the toxic mud pit.
  
 
==Strategy==
 
==Strategy==

Revision as of 18:18, 22 February 2007

Template:Plutonia 1-10

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Well of Souls is the second map of Plutonia. It uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery).

Overview

Start of the map
Transparent bridge before the end

This map is notable for containing an invisible bridge near the end, possibly inspired by that in Indiana Jones and the Last Crusade. It can be seen by shooting computers through a window in the area, which will cause wooden stakes to rise from the ground to show the beginning and end of the bridge. It can also be seen if one uses a map cheat, and its presence can be surmised by an invisible "wall" in the middle of the toxic mud pit.

Strategy

Map of MAP02

When you go up the winding stair past the hall with the skull switches and the imp cage, one of the floor sections will rise to the ceiling when you step on it. You should back up and let it close, then push it down. Once you do this, it will stay down. If you let it go up and go forward instead of back, you will be stuck at the pit, unless you have the red key.

Walkthrough

Secrets

There are no official secrets in this level.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip
NM speed 01:22 Xit Vono 2002-10-17 pn02-122.zip
UV max 02:28 Adolf "Gusta" Vojta 2002-07-18 pl02-228.zip
NM100S
UV -fast 02:55 Xit Vono 2002-08-17 pf02-255.zip
UV -respawn 01:54 Adolf "Gusta" Vojta 2003-03-12 pr02-154.zip
UV Tyson 20:34 Xit Vono 2002-01-25 pt022034.zip
UV pacifist 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip

Statistics

Map data

Things 159
Vertices 886
Linedefs 902
Sidedefs 1281
Sectors 151

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 1 3
Spectres 2 4 5
Imps 7 7 7
Demons 5 5 5
Barons of Hell 0 1 1
Cacodemons 2 2 4
Lost Souls 11 14 14
Chaingunners 13 16 19
Revenants 3 5 6
Hell Knights 2 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Medikits 9 9 9
Health bonuses 28 28 28
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 4 4 4
Rockets 4 4 4
Rocket boxes 1 1 1
Energy cells 1 1 1
Ammo boxes 2 2 2
Shell boxes 5 5 5
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

External links