Difference between revisions of "MAP02: Well of Souls (The Plutonia Experiment)"

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'''MAP02: Well of Souls''' is the second map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and uses the music track "Dark Halls" (the same as for [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]) from Doom. This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]''.
 
'''MAP02: Well of Souls''' is the second map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and uses the music track "Dark Halls" (the same as for [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]) from Doom. This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]''.
  
==Strategy==
+
==Walkthrough==
 
[[Image:Plutonia MAP02 map.png|thumb|right|300px|Map of MAP02]]
 
[[Image:Plutonia MAP02 map.png|thumb|right|300px|Map of MAP02]]
 
{{map spots}}
 
{{map spots}}
  
===Walkthrough===
+
===Essentials===
 
Walk forward and hit the switch to drain out the water. As it lowers, kill the [[Heavy weapon dude|Chaingunners]] that are revealed. When you are at the bottom, take the northern way. To your right is a commando. Kill him, and get the [[super shotgun]] and [[4 shotgun shells|shells]] on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some [[spectre]]s and [[hell knight]]s. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some [[crushing ceiling]]s will be activated, so run through fast. Drop into the water pit, kill the [[demon]]s, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a [[revenant]], until you get to a wooden bridge. Run to the end, grab the yellow skull [[key]], and drop off into the eastern side of the bridge, and drop into the hole in the north. You will [[teleport]] to the top in the same area, so exit through the door.
 
Walk forward and hit the switch to drain out the water. As it lowers, kill the [[Heavy weapon dude|Chaingunners]] that are revealed. When you are at the bottom, take the northern way. To your right is a commando. Kill him, and get the [[super shotgun]] and [[4 shotgun shells|shells]] on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some [[spectre]]s and [[hell knight]]s. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some [[crushing ceiling]]s will be activated, so run through fast. Drop into the water pit, kill the [[demon]]s, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a [[revenant]], until you get to a wooden bridge. Run to the end, grab the yellow skull [[key]], and drop off into the eastern side of the bridge, and drop into the hole in the north. You will [[teleport]] to the top in the same area, so exit through the door.
  

Revision as of 11:51, 25 March 2016

Template:Plutonia 1-10

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Well of Souls is the second map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery) from Doom. This map is notable for containing an invisible bridge near the end, possibly inspired by that in Indiana Jones and the Last Crusade.

Walkthrough

Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Walk forward and hit the switch to drain out the water. As it lowers, kill the Chaingunners that are revealed. When you are at the bottom, take the northern way. To your right is a commando. Kill him, and get the super shotgun and shells on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some spectres and hell knights. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some crushing ceilings will be activated, so run through fast. Drop into the water pit, kill the demons, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a revenant, until you get to a wooden bridge. Run to the end, grab the yellow skull key, and drop off into the eastern side of the bridge, and drop into the hole in the north. You will teleport to the top in the same area, so exit through the door.

Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the hell knights came out of, and get the red skull key. Exit the hallway and go north, then east up a winding staircase. The wall behind you will close, trapping you in the next area filled with monsters (if the wall has locked and you are still on the winding stairs, simply press use on this wall to lower it). Turn left and shoot the computer panel in order to make two posts rise. They should help you navigate an invisible bridge. Stand near these posts facing north and walk on the invisible bridge toward the north. On that side, hit the switch marked with red skull bars, then go into the open door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some commandos. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip
NM speed 01:03 kunkun 2013-05-09 pn02-103.zip
UV max 02:20 Wim Vanrie 2007-09-21 pl02-220.zip
UV -fast 02:55 Jim Leonard (Xit Vono) 2002-08-17 pf02-255.zip
UV -respawn 01:54 Adolf Vojta (Gusta) 2003-03-12 pr02-154.zip
UV Tyson 11:41 vdgg 2014-06-30 pt021141.zip
UV pacifist 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip

The data was last verified in its entirety on July 7, 2013.

Statistics

Map data

Things 159
Vertices 886*
Linedefs 902
Sidedefs 1281
Sectors 151

* The vertex count without the effect of node building is 751.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 1 3
Spectres 2 4 5
Imps 7 7 7
Demons 5 5 5
Barons of Hell 0 1 1
Cacodemons 2 2 4
Lost Souls 11 14 14
Chaingunners 13 16 19
Revenants 3 5 6
Hell Knights 2 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Medikits 9 9 9
Health bonuses 28 28 28
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 4 4 4
Rockets 4 4 4
Rocket boxes 1 1 1
Energy cells 1 1 1
Ammo boxes 2 2 2
Shell boxes 5 5 5
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

External links