Difference between revisions of "MAP02: Well of Souls (The Plutonia Experiment)"

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{{Plutonia 1-10}}
+
{{Plutonia 01-11}}
 
{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
 +
'''MAP02: Well of Souls''' is the second map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and uses the music track "Dark Halls" (the same as for [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]) from Doom.
  
'''MAP02: Well of Souls''' is the second map of [[Plutonia]]. It uses the music track "Dark Halls" (the same as for [[E1M3: Toxin Refinery]]).
+
== Walkthrough ==
 +
[[File:Plutonia MAP02 map.png|thumb|300x300px|Map of Well of Souls]]
 +
{{map spots}}
  
== Overview ==
+
===Essentials===
 +
Walk forward and hit the switch to drain out the water. As it lowers, kill the [[Heavy weapon dude|Chaingunners]] that are revealed. When you are at the bottom, take the northern way. To your right is a commando. Kill him, and get the [[super shotgun]] and [[4 shotgun shells|shells]] on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some [[spectre]]s and [[Hell knight]]s. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some [[crushing ceiling]]s will be activated, so run through fast. Drop into the water pit, kill the [[demon]]s, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a [[revenant]], until you get to a wooden bridge. Run to the end, grab the yellow skull [[key]], and drop off into the eastern side of the bridge, and drop into the hole in the north. You will [[teleport]] to the top in the same area, so exit through the door.
  
[[Image:Plutonia-map02.png|thumb|right|256px|Start of the map]]
+
Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the Hell knights came out of, and get the red skull [[key]]. Exit the hallway and go north, then east up a winding staircase. The wall behind you will close, trapping you in the next area filled with monsters (if the wall has locked and you are still on the winding stairs, simply press use on this wall to lower it). Turn left and shoot the computer panel in order to make two posts rise. They should help you navigate an invisible bridge. Stand near these posts facing north and walk on the invisible bridge toward the north. On that side, hit the switch marked with red skull bars, then go into the open door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some commandos. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.
[[Image:Plutonia-map02-end.png|thumb|right|256px|Transparent bridge before the end]]
 
This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]''.  It can be seen by shooting computers through a window in the area, which will cause wooden stakes to rise from the ground to show the beginning and end of the bridge. It can also be seen if one uses a map cheat, and its presence can be surmised by an invisible "wall" in the middle of the toxic mud pit.
 
 
 
==Strategy==
 
 
 
[[Image:Plutonia MAP02 map.png|thumb|300px|Map of MAP02]]
 
When you go up the winding stair past the hall with the skull switches and the imp cage, one of the floor sections will rise to the ceiling when you step on it. If you back up, press on it as if there were a button, if you run foward, there is a switch on the other side of the (invisible) bridge, it will re-open the floor section. there is also a red-keyed switch, that opens the exit door.
 
 
 
===Walkthrough===
 
Walk forward and hit the switch to lower the platform. As it lowers, kill the [[commando]]s that are revealed. When the platform hits the bottom, kill the [[imp]]s and go into the room on the right. To your right is a commando. Kill him, and get the [[super shotgun]] and [[4 shotgun shells|shells]] on the other side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some [[spectre]]s and [[hell knight]]s. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower, so get off fast. Snipe into the pit just made until the [[baron of hell|baron]] and zombies are dead, then drop into it. Go into the hallway on the southwest side. Some ceilings will start lowering, so run through fast. Drop into the pit, kill the [[demon]]s, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a [[revenant]], until you get to a wooden bridge. Run to the end, grab the  yellow skull [[key]], and drop off the eastern side of the bridge, and drop into the hole in the north. You will [[teleport]] on a platform in the same room, so exit through the door quickly. Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the hell knights came out of, and get the red skull [[key]]. Exit the hallway and go north, then east up a winding staircase. When you see a door, proceed slowly until the floor below you starts to rise, then back up onto the stairs again. Lower the floor, then go into the door, which overlooks a huge pit. Turn left and shoot the computers in the room you see, and some posts will rise which should help you navigate an invisible bridge. Hit the switch on the western side of the cliff you are on, then go into the door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some commandos. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.
 
  
 
===Secrets===
 
===Secrets===
 
There are no official secrets in this level.
 
There are no official secrets in this level.
  
==Speedrunning==
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Plutonia-map02.png|Start of the map.
 +
Plutonia-map02-end.png|Transparent bridge before the end.
 +
</gallery>
  
 +
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current Compet-n records===
The [[Compet-N]] records for the map are:
+
The [[Compet-n]] records for the map are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
|-
 
|[[UV speed]]||00:50||[[Vincent Catalaá]]||2001-11-12||{{competnftp|plutonia/speed/pl02-050.zip|pl02-050.zip}}||
 
 
|-
 
|-
|[[NM speed]]||01:22||[[Xit Vono]]||2002-10-17||{{competnftp|plutonia/nmare/pn02-122.zip|pn02-122.zip}}||
+
|[[UV speed]]||00:50||[[Vincent Catalaá (Peroxyd)]]||2001-11-12||{{competnftp|plutonia/speed/pl02-050.zip|pl02-050.zip}}||
 
|-
 
|-
|[[UV max]]||02:28||[[Adolf "Gusta" Vojta]]||2002-07-18||{{competnftp|plutonia/max/pl02-228.zip|pl02-228.zip}}||
+
|[[NM speed]]||01:03||[[kunkun]]||2013-05-09||{{competnftp|plutonia/nmare/pn02-103.zip|pn02-103.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[UV max]]||02:20||[[Wim Vanrie (The Mole)]]||2007-09-21||{{competnftp|plutonia/max/pl02-220.zip|pl02-220.zip}}||
 
|-
 
|-
|[[UV -fast]]||02:55||[[Xit Vono]]||2002-08-17||{{competnftp|plutonia/fast/pf02-255.zip|pf02-255.zip}}||
+
|[[UV -fast]]||02:55||[[Jim Leonard (Xit Vono)]]||2002-08-17||{{competnftp|plutonia/fast/pf02-255.zip|pf02-255.zip}}||
 
|-
 
|-
|[[UV -respawn]]||01:54||[[Adolf "Gusta" Vojta]]||2003-03-12||{{competnftp|plutonia/respawn/pr02-154.zip|pr02-154.zip}}||
+
|[[UV -respawn]]||01:54||[[Adolf Vojta (Gusta)]]||2003-03-12||{{competnftp|plutonia/respawn/pr02-154.zip|pr02-154.zip}}||
 
|-
 
|-
|[[UV Tyson]]||20:34||[[Xit Vono]]||2002-01-25||{{competnftp|plutonia/tyson/pt022034.zip|pt022034.zip}}||
+
|[[UV Tyson]]||09:27||[[vdgg]]||2017-12-16||{{competnftp|plutonia/tyson/pt02-927.zip|pt02-927.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:50||[[Vincent Catalaá]]||2001-11-12||{{competnftp|plutonia/speed/pl02-050.zip|pl02-050.zip}}||
+
|[[UV pacifist]]||00:50||[[Vincent Catalaá (Peroxyd)]]||2001-11-12||{{competnftp|plutonia/pacifist/pp02-050.zip|pp02-050.zip}}||
 
|}
 
|}
  
==Statistics==
+
''The data was last verified in its entirety on July 6, 2020.''
===Map data===
+
 
 +
===Current DSDA records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||159
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[Vertices]]||886
+
|[[UV speed]]||0:48.89||{{dsda2user|id=dastan|title=Dastan|linkonly=1}}||2021-07-28||{{dsda2ftp|plutonia/53801/pl02p048.zip|pl02p048.zip}}||Cross-listed from Pacifist
 
|-
 
|-
|[[Linedefs]]||902
+
|[[NM speed]]||0:58.83||{{dsda2user|id=dwaze|title=Dwaze|linkonly=1}}||2019-10-10||{{dsda2ftp|plutonia/46118/pl02n058.zip|pl02n058.zip}}||
 
|-
 
|-
|[[Sidedefs]]||1281
+
|[[UV max]]||1:55.09||[[Zero-Master]]||2021-08-31||{{dsda2ftp|plutonia/54544/pluvmax_zm.zip|pluvmax_zm.zip}}||
 
|-
 
|-
|[[Sectors]]||151
+
|[[UV -fast]]||2:39.57||[[Blake Collins (Rayziik)]]||2017-07-22||{{dsda2ftp|doom2/43964/realfast.zip|realfast.zip}}||
 +
|-
 +
|[[UV -respawn]]||1:51.66||[[Andrea Rovenski (Cyberdemon531)]]||2015-10-19||{{dsda2ftp|plutonia/39596/pl02r151.zip|pl02r151.zip}}||
 +
|-
 +
|[[UV Tyson]]||7:10.71||[[j4rio]]||2019-07-01||{{dsda2ftp|plutonia/44747/pl02t710.zip|pl02t710.zip}}||
 +
|-
 +
|[[UV pacifist]]||0:48.89||{{dsda2user|id=dastan|title=Dastan|linkonly=1}}||2021-07-28||{{dsda2ftp|plutonia/53801/pl02p048.zip|pl02p048.zip}}||
 +
|-
 +
|[[NoMo]]||0:45.94||{{dsda2user|id=dastan|title=Dastan|linkonly=1}}||2020-11-10||{{dsda2ftp|plutonia/50317/pl02o4594.zip|pl02o4594.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on June 1, 2022.''
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains seven spawn points:
 +
# facing south. ('''thing 134''')
 +
# facing north-west. ('''thing 135''')
 +
# facing east. ('''thing 136''')
 +
# facing north. ('''thing 137''')
 +
# facing east. ('''thing 138''')
 +
# facing north-west. ('''thing 140''')
 +
# facing south. ('''thing 141''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=159|
 +
  vertexes=886|
 +
  linedefs=902|
 +
  sidedefs=1281|
 +
  sectors=151|
 +
  vertexbefore=751}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||1||1||3
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||13||16||19
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||11||14||14
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||2||4||5
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||3||5||6
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||2||2||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||2||4||4
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||1||1||3
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||13||16||19
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Lost soul||11||14||14
 +
|-
 +
|style="text-align: left;"|Demon||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Spectre||2||4||5
 
|-
 
|-
|[[Sergeant]]s||1||1||3
+
|style="text-align: left;"|Revenant||3||5||6
 
|-
 
|-
|[[Spectre]]s||2||4||5
+
|style="text-align: left;"|Cacodemon||2||2||4
 
|-
 
|-
|[[Imp]]s||7||7||7
+
|style="text-align: left;"|Hell knight||2||4||4
 
|-
 
|-
|[[Demon]]s||5||5||5
+
|style="text-align: left;"|Baron of Hell||0||1||1
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||1||1
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Cacodemon]]s||2||2||4
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 
|-
 
|-
|[[Lost Soul]]s||11||14||14
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Chaingunner]]s||13||16||19
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
|[[Revenant]]s||3||5||6
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Hell Knight]]s||2||4||4
+
|style="text-align: left;"|Box of bullets||colspan="3"|2
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|4
 
|-
 
|-
|[[Backpack]]s||2||2||2
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|5
 
|-
 
|-
|[[Medikit]]s||9||9||9
+
|style="text-align: left;"|Rocket||colspan="3"|4
 
|-
 
|-
|[[Health bonus]]es||28||28||28
+
|style="text-align: left;"|Box of rockets||colspan="3"|1
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|style="text-align: left;"|Energy cell||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|9
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Shell]]s||4||4||4
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket]]s||4||4||4
+
|style="text-align: left;"|Health bonus||colspan="3"|28
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|2
 
|-
 
|-
|[[Energy cell]]s||1||1||1
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||2||2||2
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||5||5||5
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Red skull]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Yellow skull]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|3
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Inspiration & Development ==
 +
This map contains several homages to the ''Indiana Jones'' films. Dario Casali has confirmed that the map's name is a reference to a location in the first film and that the invisible bridge was inspired by a similar bridge in the third film.{{cite web|author=Dario Casali|title="Final Doom: The Plutonia Experiment playthrough. Map 02 - Well of Souls"|url=https://www.youtube.com/watch?v=Sxge-OLm1ro|publication=Youtube|publishdate=24 November 2021|accessdate=29 November 2021}}
 +
 +
== External links ==
 +
* {{competnmap|4|402|MAP02|nonmc=}}
 +
* {{dsda2|wad=plutonia|map=Map+02|title=MAP02 demos}}
  
==External links==
+
==References==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:02 MAP02 demos from the Compet-N database]
+
<references />
  
[[Category:Levels by name|Well of Souls (The Plutonia Experiment)]]
+
[[Category:Dario Casali levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 05:51, 1 June 2022

Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Well of Souls is the second map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery) from Doom.

Walkthrough

Map of Well of Souls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Walk forward and hit the switch to drain out the water. As it lowers, kill the Chaingunners that are revealed. When you are at the bottom, take the northern way. To your right is a commando. Kill him, and get the super shotgun and shells on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some spectres and Hell knights. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some crushing ceilings will be activated, so run through fast. Drop into the water pit, kill the demons, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a revenant, until you get to a wooden bridge. Run to the end, grab the yellow skull key, and drop off into the eastern side of the bridge, and drop into the hole in the north. You will teleport to the top in the same area, so exit through the door.

Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the Hell knights came out of, and get the red skull key. Exit the hallway and go north, then east up a winding staircase. The wall behind you will close, trapping you in the next area filled with monsters (if the wall has locked and you are still on the winding stairs, simply press use on this wall to lower it). Turn left and shoot the computer panel in order to make two posts rise. They should help you navigate an invisible bridge. Stand near these posts facing north and walk on the invisible bridge toward the north. On that side, hit the switch marked with red skull bars, then go into the open door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some commandos. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks

Current Compet-n records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá (Peroxyd) 2001-11-12 pl02-050.zip
NM speed 01:03 kunkun 2013-05-09 pn02-103.zip
UV max 02:20 Wim Vanrie (The Mole) 2007-09-21 pl02-220.zip
UV -fast 02:55 Jim Leonard (Xit Vono) 2002-08-17 pf02-255.zip
UV -respawn 01:54 Adolf Vojta (Gusta) 2003-03-12 pr02-154.zip
UV Tyson 09:27 vdgg 2017-12-16 pt02-927.zip
UV pacifist 00:50 Vincent Catalaá (Peroxyd) 2001-11-12 pp02-050.zip

The data was last verified in its entirety on July 6, 2020.

Current DSDA records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:48.89 Dastan 2021-07-28 pl02p048.zip Cross-listed from Pacifist
NM speed 0:58.83 Dwaze 2019-10-10 pl02n058.zip
UV max 1:55.09 Zero-Master 2021-08-31 pluvmax_zm.zip
UV -fast 2:39.57 Blake Collins (Rayziik) 2017-07-22 realfast.zip
UV -respawn 1:51.66 Andrea Rovenski (Cyberdemon531) 2015-10-19 pl02r151.zip
UV Tyson 7:10.71 j4rio 2019-07-01 pl02t710.zip
UV pacifist 0:48.89 Dastan 2021-07-28 pl02p048.zip
NoMo 0:45.94 Dastan 2020-11-10 pl02o4594.zip

The data was last verified in its entirety on June 1, 2022.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south. (thing 134)
  2. facing north-west. (thing 135)
  3. facing east. (thing 136)
  4. facing north. (thing 137)
  5. facing east. (thing 138)
  6. facing north-west. (thing 140)
  7. facing south. (thing 141)

Statistics

Map data

Things 159
Vertices 886*
Linedefs 902
Sidedefs 1281
Sectors 151
* The vertex count without the effect of node building is 751.

Things

This level contains the following numbers of things per skill level:

Inspiration & Development

This map contains several homages to the Indiana Jones films. Dario Casali has confirmed that the map's name is a reference to a location in the first film and that the invisible bridge was inspired by a similar bridge in the third film.[1]

External links

References

  1. Dario Casali (24 November 2021). ""Final Doom: The Plutonia Experiment playthrough. Map 02 - Well of Souls"." Youtube. Retrieved 29 November 2021.