Difference between revisions of "MAP02: Well of Souls (The Plutonia Experiment)"

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== Overview ==
 
== Overview ==
 
[[Image:Plutonia MAP02 map.png|thumb|right|300px|Map of MAP02]]
 
[[Image:Plutonia MAP02 map.png|thumb|right|300px|Map of MAP02]]
This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]''.  It can be seen by shooting computers through a window in the area, which will cause wooden stakes to rise from the ground to show the beginning and end of the bridge. It can also be seen if one uses a map cheat, and its presence can be surmised by an invisible "wall" in the middle of the toxic mud pit.
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This map is notable for containing an invisible platform near the end, possibly inspired by that in ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]''.  It can be seen by shooting computers through a window in the area, which will cause wooden stakes to rise from the ground to show the beginning and end of the bridge.
 
 
==Strategy==
 
 
 
When you go up the winding stair past the hall with the skull switches and the imp cage, one of the floor sections will rise to the ceiling when you step on it. If you back up, press on it as if there were a button, if you run foward, there is a switch on the other side of the (invisible) bridge, it will re-open the floor section. there is also a red-keyed switch, that opens the exit door.
 
  
 
===Walkthrough===
 
===Walkthrough===

Revision as of 04:33, 14 July 2010

Template:Plutonia 1-10

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Well of Souls is the second map of Plutonia. It uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery).

Overview

Map of MAP02

This map is notable for containing an invisible platform near the end, possibly inspired by that in Indiana Jones and the Last Crusade. It can be seen by shooting computers through a window in the area, which will cause wooden stakes to rise from the ground to show the beginning and end of the bridge.

Walkthrough

Walk forward and hit the switch to lower the platform. As it lowers, kill the Chaingunners that are revealed. When the platform hits the bottom, kill the imps and go into the room on the right. To your right is a commando. Kill him, and get the super shotgun and shells on the other side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some spectres and hell knights. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower, so get off fast. Snipe into the pit just made until the baron and zombies are dead, then drop into it. Go into the hallway on the southwest side. Some ceilings will start lowering, so run through fast. Drop into the pit, kill the demons, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a revenant, until you get to a wooden bridge. Run to the end, grab the yellow skull key, and drop off the eastern side of the bridge, and drop into the hole in the north. You will teleport on a platform in the same room, so exit through the door quickly. Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the hell knights came out of, and get the red skull key. Exit the hallway and go north, then east up a winding staircase. When you see a door, proceed slowly until the floor below you starts to rise, then back up onto the stairs again.(If you run past the rising floor, there is a switch across the bridge, on the right, pressing it will lower the barrier.) Lower the floor,(if you need to), then go into the door, which overlooks a huge pit. Turn left and shoot the computers in the room you see, and some posts will rise which should help you navigate an invisible bridge. Hit the switch on the western side of the cliff you are on, then go into the door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some commandos. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip
NM speed 01:22 Xit Vono 2002-10-17 pn02-122.zip
UV max 02:28 Adolf "Gusta" Vojta 2002-07-18 pl02-228.zip
NM100S
UV -fast 02:55 Xit Vono 2002-08-17 pf02-255.zip
UV -respawn 01:54 Adolf "Gusta" Vojta 2003-03-12 pr02-154.zip
UV Tyson 20:34 Xit Vono 2002-01-25 pt022034.zip
UV pacifist 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip

Statistics

Map data

Things 159
Vertices 886
Linedefs 902
Sidedefs 1281
Sectors 151

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 1 3
Spectres 2 4 5
Imps 7 7 7
Demons 5 5 5
Barons of Hell 0 1 1
Cacodemons 2 2 4
Lost Souls 11 14 14
Chaingunners 13 16 19
Revenants 3 5 6
Hell Knights 2 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Medikits 9 9 9
Health bonuses 28 28 28
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 4 4 4
Rockets 4 4 4
Rocket boxes 1 1 1
Energy cells 1 1 1
Ammo boxes 2 2 2
Shell boxes 5 5 5
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

External links