MAP02: Well of Souls (The Plutonia Experiment)
From DoomWiki.org
MAP02: Well of Souls is the second map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery) from Doom. This map is notable for containing an invisible bridge near the end, possibly inspired by that in Indiana Jones and the Last Crusade.
Contents
Strategy
Walkthrough
Walk forward and hit the switch to drain out the water. As it lowers, kill the Chaingunners that are revealed. When you are at the bottom, take the northern way. To your right is a commando. Kill him, and get the super shotgun and shells on the southern side of the room. Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some spectres and hell knights. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower. Go into the hallway on the southwest side. Some crushing ceilings will be activated, so run through fast. Drop into the water pit, kill the demons, and go into the room east of the pit, killing commandos and demons. Go up the staircases, watching out for a revenant, until you get to a wooden bridge. Run to the end, grab the yellow skull key, and drop off into the eastern side of the bridge, and drop into the hole in the north. You will teleport to the top in the same area, so exit through the door. Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the hell knights came out of, and get the red skull key. Exit the hallway and go north, then east up a winding staircase. The wall behind you will close, trapping you in the next area filled with monsters (if the wall has locked and you are still on the winding stairs, simply press use on this wall to lower it). Turn left and shoot the computer panel in order to make two posts rise. They should help you navigate an invisible bridge. Stand near these posts facing north and walk on the invisible bridge toward the north. On that side, hit the switch marked with red skull bars, then go into the open door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some commandos. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.
Secrets
There are no official secrets in this level.
Screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:50 | Vincent Catalaá | 2001-11-12 | pl02-050.zip | |
NM speed | 01:03 | kunkun | 2013-05-09 | pn02-103.zip | |
UV max | 02:20 | Wim Vanrie | 2007-09-21 | pl02-220.zip | |
UV -fast | 02:55 | Jim Leonard (Xit Vono) | 2002-08-17 | pf02-255.zip | |
UV -respawn | 01:54 | Adolf Vojta (Gusta) | 2003-03-12 | pr02-154.zip | |
UV Tyson | 11:41 | vdgg | 2014-06-30 | pt021141.zip | |
UV pacifist | 00:50 | Vincent Catalaá | 2001-11-12 | pl02-050.zip |
The data was last verified in its entirety on July 7, 2013.
Statistics
Map data
Things | 159 |
Vertices | 886* |
Linedefs | 902 |
Sidedefs | 1281 |
Sectors | 151 |
* The vertex count without the effect of node building is 751.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 1 | 1 | 3 |
Spectres | 2 | 4 | 5 |
Imps | 7 | 7 | 7 |
Demons | 5 | 5 | 5 |
Barons of Hell | 0 | 1 | 1 |
Cacodemons | 2 | 2 | 4 |
Lost Souls | 11 | 14 | 14 |
Chaingunners | 13 | 16 | 19 |
Revenants | 3 | 5 | 6 |
Hell Knights | 2 | 4 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 2 | 2 | 2 |
Medikits | 9 | 9 | 9 |
Health bonuses | 28 | 28 | 28 |
Blue armors | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 4 | 4 | 4 |
Rockets | 4 | 4 | 4 |
Rocket boxes | 1 | 1 | 1 |
Energy cells | 1 | 1 | 1 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 5 | 5 | 5 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |