Difference between revisions of "MAP02 (The Final Gathering)"

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{{map|slot=MAP02|nocat=false}}
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{{map|slot=MAP02}}
 
{{The Final Gathering}}
 
{{The Final Gathering}}
 
'''MAP02''' is the second map of [[The Final Gathering]]. It was designed by [[Daniel Norman (Stormin)|Daniel Norman]] and uses the [[ music|music]] track " ". The [[par time]] is .
 
'''MAP02''' is the second map of [[The Final Gathering]]. It was designed by [[Daniel Norman (Stormin)|Daniel Norman]] and uses the [[ music|music]] track " ". The [[par time]] is .
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{{Level stub}}
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Secrets===
 
===Secrets===
# In the long acid corridor, open a wall on the north: a [[megasphere]], a [[box of bullets]], a [[box of shotgun shells]], a [[radsuit]] and an [[imp]] wait for you.
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# In the long acid corridor, open a wall on the north: a [[megasphere]], a [[box of bullets]], a [[box of shotgun shells]], a [[radsuit]] and an [[imp]] wait for you. ('''sector 188''')
# In the room before the blue key, open a wall on the east, you will find monsters, health, ammo and the [[rocket launcher]].
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# In the room before the blue key, open a wall on the east, you will find monsters, health, ammo and the [[rocket launcher]]. ('''sector 212''')
  
 
===Bugs===
 
===Bugs===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
 
<gallery>
 
<gallery>
 
TheFinalGathering-map02-start.png|The start
 
TheFinalGathering-map02-start.png|The start
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===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
 
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV max]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
 
|}
 
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
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== See also ==
 
== See also ==
 
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*
*  
 
  
 
== Sources ==
 
== Sources ==
 
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*
*  
 
  
 
== External links ==
 
== External links ==
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*
  
*
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[[Category:Daniel Norman levels]]
 
 
 
 
 
 
[[Category:**** levels]]
 

Revision as of 08:28, 6 December 2016

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
The Final Gathering maps

MAP02 is the second map of The Final Gathering. It was designed by Daniel Norman and uses the music track " ". The par time is .

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of MAP02
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the long acid corridor, open a wall on the north: a megasphere, a box of bullets, a box of shotgun shells, a radsuit and an imp wait for you. (sector 188)
  2. In the room before the blue key, open a wall on the east, you will find monsters, health, ammo and the rocket launcher. (sector 212)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 555
Vertices 1443*
Linedefs 1527
Sidedefs 2182
Sectors 333
* The vertex count without the effect of node building is 1247.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links