Difference between revisions of "MAP03: Acid Base (Crimson Canyon)"

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{{map|slot=MAP03|nocat=Acid Base (Crimson Canyon)}}
'''MAP03 (Crimson Canyon)''' is the third map of [[Crimson Canyon]]. It was designed by [[Jeffrey Graham (psyren)|Jeffrey Graham]] and uses the [[ music|music]] track " ". The [[par time]] is .
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'''MAP03: Acid Base''' is the third map of [[Crimson Canyon]]. It was designed by [[Jeffrey Graham (psyren)|Jeffrey Graham]] and uses the [[ music|music]] track " ". The [[par time]] is .
 
Another version of this map is in [[Community Chest 2]]: [[MAP13: Annihilation Invention (Community Chest 2)| Annihilation Invention]].
 
Another version of this map is in [[Community Chest 2]]: [[MAP13: Annihilation Invention (Community Chest 2)| Annihilation Invention]].
  

Revision as of 02:16, 23 June 2017

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Crimson Canyon maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Acid Base is the third map of Crimson Canyon. It was designed by Jeffrey Graham and uses the music track " ". The par time is . Another version of this map is in Community Chest 2: Annihilation Invention.

Walkthrough

Map of MAP03
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After the first door with blue lights bordering it, you may notice a very thin ledge leading to a platform, blocked by an exploding barrel. Destroy the barrel, and cross the ledge to find a switch. Press it, and bars will lower nearby. Drop into the pit, walk over the bars, and enter the curving passage to find a super shotgun and two boxes of shells in front of a nukage fall. Walk through it to obtain a computer map. To the west of the same location, you can jump onto a pillar with a mega armor floating over it.
  2. On your way to the switch that raises the bridge, there is a wide supercomputer with a switch on its west side. Flip it, and a nearby wall will open to unveil two medikits, four boxes of rockets, and a rocket launcher.
  3. In the room west of the bridge, there is another narrow ledge you can cross to the south-west. Walk across it, dispose of the Hell knight, and look to the south-east of the alcove to find a differently-textured wall. Open it to find four cells and a switch. Press it, and backtrack to the toxic pool east of where you found the bridge-raising switch to find a BFG9000.
  4. On your way to the blue keycard, you can find a section of metal paneling with piping on it, looking very conspicuous in comparison to the walls around it. Press on it to find a passageway containing a medikit and a plasma rifle.
  5. As you enter the room with gray pillars in the north-east of the map, a wide alcove will open to release enemies. In the north-west of this alcove is a section of wall with cross-shaped paneling. Push it to find a bulk cell and security armor.

Bugs

Some monsters might not teleport, for example the cacodemons in screenshot #2's room.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 502
Vertices 2477*
Linedefs 2650
Sidedefs 3839
Sectors 518
* The vertex count without the effect of node building is 2181.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links