Difference between revisions of "MAP03: Avernus (The Abyss)"
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===Secrets=== | ===Secrets=== | ||
− | + | # ('''sector 123''') | |
− | + | # ('''sector 129''') | |
− | + | # ('''sector 131''') | |
+ | # ('''sector 132''') | ||
+ | # ('''sector 134''') | ||
+ | # ('''sector 137''') | ||
+ | # ('''sector 138''') | ||
+ | # ('''sector 158''') | ||
+ | # ('''sector 176''') | ||
+ | # ('''sector 205''') | ||
+ | # ('''sector 234''') | ||
+ | # ('''sector 243''') | ||
+ | # ('''sector 255''') | ||
== Speedrunning == | == Speedrunning == |
Revision as of 04:15, 8 December 2016
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The Abyss maps 01-11 |
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(01 - 11) |
MAP03: Avernus is the third level of The Abyss. It was designed by H2SO4, and uses Heretic window textures. It is a marble temple similar to an ancient Roman avernus, or the Ploutonion at Hierapolis. The noxious red liquid surrounding the temple is poisonous water that damages the player.
This level is completely non-linear, and the temple's two keys may be obtained in any order, but most players will collect the blue key first.
Contents
Walkthrough
Grab the temple's two skull keys, raise the pillars, and make it to the exit. Each key triggers a trap when collected.
Essentials
The first key to obtain is the blue skull key, guarded by imps, a hell knight, and an arachnotron on higher skill levels. There is a special room dedicated to this key that is quite easy to find. The second key is located outside, on a pillar that must be lowered. It is also obtainable when hitting the switch in the blue skull key room.
The last quest is to lower the pillars blocking the exit. The switch to lower them is well hidden, and a cacodemon guards the switch at higher skill levels.
Deathmatch
Most action will take place in the key room or the stairs room. On source ports with 3D height checking, it may be possible to "jump over" players and take them by surprise from behind.
Other points of interest
- The courtyard contains a few powerups in the wall, as well as hidden monsters.
- The two sheds outside contain monsters and a backpack in coop.
- There are alternate routes to almost every room except the courtyard.
Secrets
- (sector 123)
- (sector 129)
- (sector 131)
- (sector 132)
- (sector 134)
- (sector 137)
- (sector 138)
- (sector 158)
- (sector 176)
- (sector 205)
- (sector 234)
- (sector 243)
- (sector 255)
Speedrunning
Routes and tricks
Statistics
Map data
Things | 375 |
Vertices | 1243 |
Linedefs | 1407 |
Sidedefs | 1917 |
Sectors | 306 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Zombieman | 6 | 11 | 12 |
Shotgun guy | 8 | 19 | 27 |
Heavy weapon dude | 6 | 10 | 16 |
Imp | 20 | 30 | 41 |
Demon | 0 | 1 | 1 |
Spectre | 1 | 1 | 0 |
Cacodemon | 1 | 2 | 3 |
Hell knight | 1 | 1 | 2 |
Mancubus | 0 | 0 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor | 0 | 0 | 1 |
Armor bonus | 12 | 15 | 16 |
Berserk | 1 | 2 | 2 |
Computer area map | 1 | 1 | 1 |
Health bonus | 22 | 21 | 25 |
Invulnerability | 1 | 1 | 1 |
Medikit | 7 | 11 | 12 |
Megaarmor | 1 | 1 | 1 |
Partial invisibility | 1 | 2 | 2 |
Stimpack | 10 | 10 | 15 |
Supercharge | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaw | 1 | 1 | 1 |
Super shotgun | 1 | 1 | 1 |
Chaingun | 0 | 1 | 0 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clip | 1 | 1 | 1 |
Box of bullets | 1 | 1 | 1 |
Shotgun shells | 13 | 29 | 40 |
Box of shells | 1 | 2 | 3 |
Energy cell | 1 | 2 | 2 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skull | 1 | 1 | 1 |
Red skull | 1 | 1 | 1 |
Other | ITYTD and HNTR | HMP | UV and NM |
Barrel | 14 | 14 | 14 |
Bugs
Trivia
- The courtyard seems to be in an unfinished state, but it is populated in multiplayer.