Difference between revisions of "MAP03: Avernus (The Abyss)"

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===Secrets===
 
===Secrets===
 
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# ('''sector 123''')
 
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== Speedrunning ==
 
== Speedrunning ==

Revision as of 04:15, 8 December 2016

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
The Abyss maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

The sealed starting room of Avernus.

MAP03: Avernus is the third level of The Abyss. It was designed by H2SO4, and uses Heretic window textures. It is a marble temple similar to an ancient Roman avernus, or the Ploutonion at Hierapolis. The noxious red liquid surrounding the temple is poisonous water that damages the player.

This level is completely non-linear, and the temple's two keys may be obtained in any order, but most players will collect the blue key first.

"Follow the bloody cross."
― ABYSS.TXT [source]

Walkthrough

Grab the temple's two skull keys, raise the pillars, and make it to the exit. Each key triggers a trap when collected.

Essentials

The first key to obtain is the blue skull key, guarded by imps, a hell knight, and an arachnotron on higher skill levels. There is a special room dedicated to this key that is quite easy to find. The second key is located outside, on a pillar that must be lowered. It is also obtainable when hitting the switch in the blue skull key room.

The last quest is to lower the pillars blocking the exit. The switch to lower them is well hidden, and a cacodemon guards the switch at higher skill levels.

Deathmatch

Most action will take place in the key room or the stairs room. On source ports with 3D height checking, it may be possible to "jump over" players and take them by surprise from behind.

Other points of interest

  1. The courtyard contains a few powerups in the wall, as well as hidden monsters.
  2. The two sheds outside contain monsters and a backpack in coop.
  3. There are alternate routes to almost every room except the courtyard.

Secrets

  1. (sector 123)
  2. (sector 129)
  3. (sector 131)
  4. (sector 132)
  5. (sector 134)
  6. (sector 137)
  7. (sector 138)
  8. (sector 158)
  9. (sector 176)
  10. (sector 205)
  11. (sector 234)
  12. (sector 243)
  13. (sector 255)

Speedrunning

Routes and tricks

Statistics

Map data

Things 375
Vertices 1243
Linedefs 1407
Sidedefs 1917
Sectors 306

Things

Monsters ITYTD and HNTR HMP UV and NM
Zombieman 6 11 12
Shotgun guy 8 19 27
Heavy weapon dude 6 10 16
Imp 20 30 41
Demon 0 1 1
Spectre 1 1 0
Cacodemon 1 2 3
Hell knight 1 1 2
Mancubus 0 0 1
Powerups ITYTD and HNTR HMP UV and NM
Armor 0 0 1
Armor bonus 12 15 16
Berserk 1 2 2
Computer area map 1 1 1
Health bonus 22 21 25
Invulnerability 1 1 1
Medikit 7 11 12
Megaarmor 1 1 1
Partial invisibility 1 2 2
Stimpack 10 10 15
Supercharge 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainsaw 1 1 1
Super shotgun 1 1 1
Chaingun 0 1 0
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clip 1 1 1
Box of bullets 1 1 1
Shotgun shells 13 29 40
Box of shells 1 2 3
Energy cell 1 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue skull 1 1 1
Red skull 1 1 1
Other ITYTD and HNTR HMP UV and NM
Barrel 14 14 14

Bugs

Trivia

  • The courtyard seems to be in an unfinished state, but it is populated in multiplayer.