MAP03: Boothill Ghost Town (Boothill)

Boothill maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Boothill Ghost Town is the third map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.

Contents

AnalysisEdit

Spawn pointsUnmarked
Map of Boothill Ghost Town

Map layoutEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing south-west. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing south. (thing 7)
  5. facing north. (thing 8)
  6. facing south-east. (thing 9)
  7. facing east. (thing 10)
  8. facing south. (thing 11)

Areas / screenshotsEdit

StatisticsEdit

Map dataEdit

Things 85
Vertices 755*
Linedefs 725
Sidedefs 1057
Sectors 155
* The vertex count without the effect of node building is 558.

ThingsEdit

This level contains the following numbers of things per skill level in all game modes:

Weapons 1-2 3 4-5
Shotgun 3
Super shotgun 1
Chaingun 3
Rocket launcher 1
Ammunition 1-2 3 4-5
Box of bullets 0 4 4
4 shotgun shells 0 2 2
Box of shotgun shells 0 2 2
Box of rockets 0 1 1
Health & Armor 1-2 3 4-5
Stimpack 0 2 2
Medikit 0 3 3
Armor 0 1 1
Items 1-2 3 4-5
Armor bonus 0 29 29
Health bonus 0 7 7
Miscellaneous 1-2 3 4-5
Deathmatch start 8

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit