MAP03: Canyon of the Dead (No Rest for the Living)

Revision as of 16:54, 29 May 2010 by Da-geezer (talk | contribs) (Secrets)


Revision as of 16:54, 29 May 2010 by Da-geezer (talk | contribs) (Secrets)


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No Rest for the Living maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Canyon of the Dead is the third map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "DOOM". The par time is 2:00.

Contents

Walkthrough

Map of **
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After collecting the blue keycard, backtrack to the room with two blue doors. Take the northern door, and follow the hill upwards. Before it takes it's final bend to the right, open the left wall for an Automap and health bonuses.
  2. Return to the room with two blue doors. Take the eastern door, and move directly ahead until you come to a wall. Open it, and walk along the cliff overlooking the main route through the map. Drop onto the lower cliff to find a Supercharge and armour bonuses.
  3. At the eastern end of the map, there will be a platform full of Demons and a Rocket Launcher atop it. Secure this platform, and head towards the yellow keycard. Veer off to the right and drop to the cliff face with the armour bonuses on it. Open the wall behind it for a Bezerker and yet more armour bonuses.
  4. Upon raising the bridge, stop before crossing it. Turn left by ninety degrees, and you will see two mounds increasing in size; beyond it, a gap and a series of stone steps on the other side. Take a running jump, ascend the steps, and enter the nukage to find the Megaarmour.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links