MAP03: Crouching Demon, Hidden Archvile (Deus Vult II)

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Deus Vult II maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Crouching Demon, Hidden Archvile is the third map of Deus Vult II. It was designed by Huy Pham (Doom Marine) and uses the music track "". The par time defined in MAPINFO is 2:00.

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Walkthrough[edit]

Map of Crouching Demon, Hidden Archvile
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Alternate Exit: At the base of the mountain where the water is, go to the southern end and you should spot a fire. Head to this fire, and your health will slowly drain as the area around the fire is a Type 11 damaging sector. Once it gets below 11 the level will end.

Secrets[edit]

  1. On the eastern part of the mountaintop you can spot a green armor. To reach it, go north and find a clearing on the outer edge past the trees and you should reach it. (sector 419)
  2. In the water at the base of the mountain, go north towards the teleporter which takes you back up. Use this teleporter from the northern side (an arrow points to the northern side of the teleporter, it is barely visible but is slightly darker than the ground around it). The room you wind up in counts as a secret and you can get four rockets here. (sector 505)
  3. Northeast of the yin-yang symbol where the exit is (the central building of the mountain), press on the wooden beam to lower it, which counts as a secret. (sector 585)
  4. Step on the yin-yang symbol at the exit building, then head back to the building near the starting point (southwestern part of the mountain). There is a new opening here with chaingunners and an energy cell pack. (sector 64)
  5. At the chessboard where you get the blue key, go past the teleporter that leads you back to the mountain and through the bushes to another teleporter. This takes you to a special chessboard room with numerous monsters as well as some supplies. (sector 793) Press the southern part of the switch to exit this room.
  6. At the exit portal, move around to the western side of the portal and use it. You will wind up south of the mountain where you can collect a soul sphere and a lot of ammo. (sector 276)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:09.17 Monsieur E 2024-04-09 dv203-00038.zip Cross-listed from Pacifist
NM speed 0:08.26 Monsieur E 2024-04-10 dv203n826.zip
UV max 6:48.77 j4rio 2019-07-30 dv203-648.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:09.17 Monsieur E 2024-04-09 dv203-00038.zip

The data was last verified in its entirety on April 15, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 2989
Vertices 8909*
Linedefs 7741
Sidedefs 14412
Sectors 958
* The vertex count without the effect of node building is 6874.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

In PrBoom+ automap, this level is called "Ichi, Ni, San, Shi". This refers to the signs that read "一二山四", which translates to "1, 2, mountain, 4," and reads them using their on'yomi (ichinisanshi). The "mountain" character 山 has the same on'yomi, san, as 三, or "three". The substitution is likely a pun based on the level taking place on Mt. Fuji.

See also[edit]

Sources[edit]

External links[edit]