MAP03: Fortress of Moooo! (Mock 2: The Speed of Stupid)

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Mock 2 maps
Episode One1: TEH GREATEST DOOM
Episode 2wo: CYBERDEMON MADDNES

09 10 11 12 13 14 15 16

Episode Thr33: TIME FOR HELL

17 18 19 20 21 22 23 24

Episode 4or: SHOWDOWN OF EVLI

25 26 27 28 29 30

SECKRET MAPPS

31 32 33 34 35 36 37 38 39 40 41

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Fortress of Moooo! is the third map of Mock 2: The Speed of Stupid. It was designed by James Haley (Quasar) and uses the music track "Best Dom Rok Snog" by Csäbö.

Walkthrough

Map of Fortress of Moooo!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains eighteen spawn points:

  1. facing east. (thing 333)
  2. facing east. (thing 334)
  3. facing east. (thing 335)
  4. facing east. (thing 336)
  5. facing east. (thing 337)
  6. facing east. (thing 338)
  7. facing east. (thing 339)
  8. facing east. (thing 340)
  9. facing east. (thing 341)
  10. facing east. (thing 342)
  11. facing east. (thing 343)
  12. facing east. (thing 344)
  13. facing east. (thing 345)
  14. facing east. (thing 346)
  15. facing east. (thing 347)
  16. facing east. (thing 348)
  17. facing east. (thing 349)
  18. facing east. (thing 350)

Statistics

Map data

Things 351
Vertices 115*
Linedefs 119
Sidedefs 145
Sectors 18
* The vertex count without the effect of node building is 106.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

"Fortress of Moooo!" was inspired by the 1994 level style of maps found in D!ZONE compilation discs, and deliberately includes several tropes lifted directly from them:

  • Monsters glued together due to haphazard placement.
  • Extreme overuse of boss monsters, with equally imbalanced placement of power-ups.
  • Total neglect of texture alignment, and use of textures in materially inappropriate ways.
  • Use of Wolfenstein SS outside Wolfenstein 3D-styled maps.
  • Wanton abuse of Commander Keen.
  • Wanton abuse of John Romero.
  • Use of blocking decorative objects such as columns and torches to form mazes, instead of two-sided walls.

Trivia

See also

Sources

External links