MAP03: Infestation (Revolution!)

Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Infestation is the third map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Bystreet," composed by Akse with edits by James Paddock (Jimmy).

Contents

WalkthroughEdit

Map of Infestation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. A lone crate in the southeast part of the map has a partial invisibility. To get it, you need to go across the damaged portion of the road in the center of the map, and then make a running jump across the nukage all the way to the lowered crate. (sector 0)
  2. At the opposite end of the hallway that leads to the yellow key, you can open a wall to get a BFG9000. (sector 4)
  3. Open the blue door and climb the steps, then go to the next hallway. Go north towards the bars and they will lower. Along with the bars, an alcove opens up with health bonuses, a megaarmor, and a switch which lowers the bars should they rise again. (sector 81)
  4. From the nukage in the southeast part of the map, ride the lift up to get out of the nukage, then quickly run out of the building and south to the plasma gun. (sector 105)
  5. Get on the truck at the northeast part of the map to hear a lift lower. Run east and south to the lowered crate and ride it up. A box of rockets is on this stack of crates. (sector 108)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 212)
  2. facing south. (thing 213)
  3. facing east. (thing 214)
  4. facing east. (thing 215)

StatisticsEdit

Map dataEdit

Things 227
Vertices 1006*
Linedefs 1028
Sidedefs 1489
Sectors 132
* The vertex count without the effect of node building is 810.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit