MAP03: Lift Service (Gods & Guardians)

Gods & Guardians maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: Lift Service is the third map of Gods & Guardians. It was designed by Eugene Guschin (Wraith777) and uses the music track "Cryptic Dance" by Maxime Tondreau (Psychedelic Eyeball).

Contents

WalkthroughEdit

Map of Lift Service
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Head east of the start, then south to the computer terminal. Use the west side of it, then run back west, into the hole, then to the south of the terminal. Before it rises again, press use to hit a hidden switch, then run north across the terminal to a new area to the east with a rocket launcher, a stimpack, and a box of shotgun shells and a medikit when the center wall lowers. Note that if the terminal rises while you are south of it, another switch further to the south lowers it. (sector 79)
  2. Flip the switch at the east side of Secret #1, then head north and down the lift. In the next area, a lift to the southwest is connected to the previous lift, and going towards that lift will reveal a switch in the middle of the south side. If you head back to the right side of this wall, you can use the switch to lower both the south and southwest lifts. Go on the southwest lift to get a stimpack and a backpack. (sector 362)
  3. Go to the center from the northwest side, then enter the corridor just to the north. Doing this will lower a lift in the corridor west of that one. Get on the lift and up to a slimy area with a medikit. A switch at the north end here will let you get an energy cell and an energy cell pack. (sector 41)
  4. At the north end, head south and east to two terminals. Use the first one you find to lower the second one, then go over it to get rockets and a medikit. (sector 153)
  5. In the southeast area with the crushers, head to the northeast side and open the west wall to find a switch. This lowers the terminal in the middle. Step on it and ride up, then open the wall with the arrow to find a passage with a stimpack, energy cells, a megaarmor, and health bonuses. (sector 315)
  6. In the S-shaped hall southwest of the center, flip the switch that lowers the super shotgun, then maneuver through the hall all the way to the southwest door. Quickly run to the north, into the hole, and into a small maze area with a medikit, armor bonuses, shotgun shells, and a chainsaw. (sector 375)
  7. Northeast of the center, enter the small corridor to the north and use the red switch at the southeast end. Afterwards, head to the west side of this area and flip the switch here. You can now go northeast to pick up a green armor. (sector 119)
  8. At the southwest end, in a room with three columns, head to the southernmost column and use the switch on its south side to open the middle column. This allows you to get a rocket launcher. (sector 264)
  9. At the south end, flip the switch for a lift up to a yellow door. Open it, then go to the square to the left to lower. Ride up while hugging the north side to get on a ledge with energy cells and a computer area map. (sector 234)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 7, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains ten spawn points:

  1. facing north-west. (thing 14)
  2. facing north. (thing 15)
  3. facing north. (thing 16)
  4. facing south-east. (thing 17)
  5. facing south. (thing 18)
  6. facing north. (thing 19)
  7. facing north. (thing 20)
  8. facing east. (thing 21)
  9. facing south. (thing 173)
  10. facing north-east. (thing 193)

StatisticsEdit

Map dataEdit

Things 693
Vertices 2623*
Linedefs 2631
Sidedefs 3592
Sectors 421
* The vertex count without the effect of node building is 2155.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit