MAP03: Marsh Square (Khorus)

Khorus maps
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Marsh Square is the third map of Khorus. It was designed by Shadowman and uses the music track "Yablochko" (Russian folk music).

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Contents

WalkthroughEdit

Map of Marsh Square
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Grabbing the berserk pack in the first room opens up the windows. Use the switch on the west wall to open the way south, then head there and a bit east, then open the north wall. You will find a green armor. (sector 89)
  2. Head northwest from Secret #1 to teleport. When you do, shoot the lion switch across from you, then quickly leave and go near the starting point, and then into either of the side passages before they close (you have roughly one second to enter either of these areas). Both areas contains a stimpack and count as the same secret. (sector 37)
  3. In the hall just before the exit leading outside, shoot the northeast stained glass and use the torch there. Backtrack north, then shoot the northwest stained glass if you have not done so already. Enter this area and open the wall with the face, then pick up the soul sphere, box of ammo, and armor bonus. (sector 325)
  4. After picking up the blue key, escape to the southeast and follow the passage until you get a medikit. Shoot the switch across from you to the southeast, then backtrack a bit and get the invulnerability from the west alcove. (sector 441)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:58.91 Zahid 2012-12-16 kh03-658.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 9, 2021.

StatisticsEdit

Map dataEdit

Things 438
Vertices 5062*
Linedefs 5466
Sidedefs 8820
Sectors 698
* The vertex count without the effect of node building is 4291.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit